i'm new to being involved in the game design process- how much back and forth/arguing is there on story? is it secondary to gameplay?
mm, our game is a 15 minute thing to tell a quick story (also puzzles/nice enviro.) but i'm wondering which is more important to our game
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You'd have to dictate what the purpose of the game is and levy time on resources from there
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from the looks of it (very early right now) it seems very gameplay oriented, i'm doing a ton of animations for it, but we wanna tell-
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