i'm new to being involved in the game design process- how much back and forth/arguing is there on story? is it secondary to gameplay?
or does it depend on the game? our head of story is being very stubborn on several points and will not budge, do we compromise or should she
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other head of story and myself drafted the backstory, we think it's cool and we're going to run it through everyone else for their feedback
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but other head of story is likely to argue it on a couple of things. just wondering what kind of compromise we could reach...
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She/her.