or does it depend on the game? our head of story is being very stubborn on several points and will not budge, do we compromise or should she
i'm new to being involved in the game design process- how much back and forth/arguing is there on story? is it secondary to gameplay?
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other head of story and myself drafted the backstory, we think it's cool and we're going to run it through everyone else for their feedback
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I assume stuff like that would be in different teams depending on the game / company
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mm, our game is a 15 minute thing to tell a quick story (also puzzles/nice enviro.) but i'm wondering which is more important to our game
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She/her.