They proudly showed off the sleeping mats stuffed under their desks and talked fervently about the camaraderie born from running the weekly gauntlet.
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The tech was extremely interesting (not games) but the cultish environment creeped me the hell out.
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I didn’t wind up working there obviously but I kept up with them out of morbid curiosity. They were eventually sold to some network appliance company or other. The cult leaders made out like bandits — the dudes with the mattresses not so much.
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Independent of any discussion about reduced productivity, the 100-hour rule at that company was a clear means to building a merchantable mythos. An insidious way to pad the pockets of the founders.
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So despite an understanding of the caustic effects of the 100-hour week, it’s still sometimes touted as “the-one-true-way” by companies and individuals. It makes one wonder what’s truly for sale at these places.
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No need to mention the company’s name, but as a hint this was their logo.pic.twitter.com/HM1Q08PpZF
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It was nice of them to be up front about it.
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It was very hard to hide.
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You worked in games too?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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