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Florence Smith Nicholls
@florencesn
student making generative archaeology games + Member of collective + Story Tech + peoplemaking.games/@florencesn
London, Englandflorencesmithnicholls.comJoined July 2009

Florence Smith Nicholls’s Tweets

So happy I got to wear a hi vis jacket for one of the photos, repping the field archaeologist look 😆
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It’s school photo day at HISS. A treat to work with the incredible Cherine Fahd from @UTSEngage and colleague Pam Pirovic to capture us as a group and as individuals. Can’t believe this initiative by @SSSHARC is ending tomorrow! @Sydney_Uni
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Looks like it's time for some more Elden Ring archaeology 👀
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Rise, Tarnished, and let us walk a new path together. An upcoming expansion for #ELDENRING Shadow of the Erdtree, is currently in development. We hope you look forward to new adventures in the Lands Between.
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News about our Windrush Tales game. We're looking for people in the Caribbean community to help us tell this story by sharing their migrant experiences. Paid opp. Respond by 6 March 👇🏾 #windrush #gamedev #iampocinplay
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We're making a game called Windrush Tales. If you are part of the #Windrush community your story could help us.  Paid opportunity to join a 2.5 hr online workshop & share your history. SATURDAY 11 MARCH 1.00PM – 3.30PM GMT More info at bit.ly/3Z1AUDh #windrush Retweet🙏🏽
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I'm so pleased for all involved in that they've won Rescue Project of the Year. It's an extraordinary piece of ongoing citizen science that links archaeology, art, oceanography, and so much more. Do read more in the link below and buy the book too!
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Winner of CA Rescue Project of the Year for 2023 (sponsored by @DrJohnInsurance) is Archaeology adrift? A curious tale of Lego lost at sea the-past.com/feature/archae @LegoLostAtSea #CALive23
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Yes! More queer games exhibitions! ❤️‍🔥
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This year we will take audiences beyond the cinema screen with #BFIFlare Expanded, a free exhibition of queer immersive art, running 16-19 Mar. 👁 LGBTQ+ VR Museum 👁 He F***** the Girl Out of Me 👁 Chroma 11 👁 We Are Here Because of Those That Are Not theb.fi/3YuU83O
A digital image of the interior of a museum, a marble statue of two figures lying down together is in the foreground. Text on image: LGBTQ+ VR Museum
A digital image of a round, yellow shape with a sad face. Text on image: He F***** the Girl Out of Me
A digital image of two hands reaching out to one another in the dark. Text on image: Chroma 11
A person sits in a chair in a red-lit room, a large screen in front of them reads 'this game is dedicated to Black trans existence'. Text on image: We Are Here Because of Those That Are Not
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As an archaeologist working in game AI: 👀
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Here’s a slide from a presentation I did on generative models last month, addressing the idea that all AI art has a common aesthetic. In a ‘Raiders of The Lost Ark’ warehouse of infinite potential, most people are clustered around the front door
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a lot of people are asking me for talks/quotes/etc about "the future of AI for the games industry" and the truth is that most of the industry's ambitions are less useful, less meaningful and less human than this story about a mod made for a game that came out 17 years ago.
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now I'm thinking about the oblivion mod terry pratchett wrote for
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screenshot from tes iv: oblivion showing a nord woman called vilja
"The first letter from Terry arrived in March 2010, only three months after the original release," Emma told Eurogamer. In this message, Pratchett mentioned how enamoured he had become with Vilja, specifically mentioning his appreciation for the way in which she would acknowledge small gifts such as strawberries. "He also praised the modding community as a whole, mentioning how impressed he was by the effort put into mods, and how much he enjoyed using them."

Emma didn't know if this was the real Terry Pratchett, but she responded anyway and the two struck up a regular correspondence. Pratchett gradually started to make small suggestions of his own based on his experience with Vilja. "He described how he had been exploring goblin caves with Vilja, and how he wished that he could study the goblins without having to kill them," Emma said. "The day after, I made him a 'goblin peace amulet' to make the goblins non-hostile and allow him to explore their dungeons without having to kill anyo
Eventually, Pratchett even started to write dialogue for Vilja based on his exploration of the goblin dungeons of Oblivion. This led to a regular contribution of voice lines for Vilja from Pratchett, to the extent that the majority of Vilja's Thieves Guild dialogue can be attributed to him.

"Terry always had a very humble and polite way of suggesting things for Vilja," Emma said. "I always felt that I was in charge and never that he was taking over. I always felt inspired by his ideas and loved to try to make them come true."

Together with Charles, the three worked on the "Packdonkeys" mod, which allowed players to purchase up to four packdonkeys from the Chorrol Stables. Pratchett delighted in the fact that his donkey, Chico, kept stealing carrots and getting him and Vilja into trouble with the Imperial Guard. The more involved he got, the more invested he was becoming. Vilja was no longer just a companion mod - she was a person who kept growing as he, Emma, and Charles worked on he
One of the most important features that was added to Vilja was the lead-the-way function, which Pratchett had specifically requested to help with his Alzheimer's. "By that point Terry was already having serious trouble with his memory," Charles told Eurogamer. "The sort of short-term memory functioning needed to navigate the game world was a particular problem for him."

Charles and Emma worked particularly hard on implementing this function, which enabled Vilja to lead the player out of the dungeon they were in. However, this wasn't an easy task. "Since I knew there was a real need behind that request I kept thinking about it," Charles said. "Eventually, I realised that another Vilja feature moved a special marker around to track when she changed locations. Once I had that insight, combining the two features at the technical level was fairly easy." Once the function was operating properly, Pratchett could simply turn to Vilja and select the "I'm lost!" option whenever he got stuck in
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If you're in Sydney check out the exhibition running until 4th March at the Sydney College of the Arts project space! Also, I may be biased but any exhibition that includes a TTRPG with flirty archaeology is a winner for me #archaeogaming
Tombs Toot on my balls skeleton TTRPG by Swamphen
Interior of the TTRPG book with the subsection "Flirty Archaeology"
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