jeremy mitchell

@floatvoid

I make games and art and things

Berkeley, CA
Vrijeme pridruživanja: srpanj 2008.

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  1. Prikvačeni tweet
    17. tra 2018.
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  2. proslijedio/la je Tweet
    prije 3 sata

    "loadRL" is a pretty cool centralized launcher for exploring roguelikes. It's relatively new but there's already a lot in there:

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  3. prije 6 sati

    Just got this new hoodie. It really matches my new desk. 😎

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  4. prije 23 sata

    I have been painting this for hours and I'm not giving up yet but heres a peek

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  5. proslijedio/la je Tweet
    2. velj

    Nasu is a spritesheet and nametable editor created to help us design and assemble the assets of our famicon games. It can import and export both .chr spritesheets and .asm nametables.

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  6. 1. velj

    Fact: 3x more people have walked on the moon than whose job title was Quake 3 Texture Artist.

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  7. 1. velj

    Time to watch Donnie Darko for the 30th time

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  8. 1. velj

    I wanna make a cute animal crossing style game...just so I can make the music for it.

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  9. 31. sij
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  10. 31. sij

    Hey friends, big news. Today is my last day working at Google. Stay tuned... 👀🤔⁉️

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  11. 31. sij

    Uhh the fog is pretty wild this morning

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  12. proslijedio/la je Tweet
    30. sij

    btw as i won't give GDC talks anymore, i've decided that every year, around GDC time, i will upload a talk that is the equivalent of a GDC talk on a design subject i think is interesting.

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  13. 31. sij

    Gonna start a free patreon. Also known as a blog.

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  14. 30. sij
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  15. 30. sij

    Changing all my personal links to point here.

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  16. 30. sij

    SF is looking pretty nice this evening

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  17. 30. sij
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  18. 29. sij
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  19. proslijedio/la je Tweet
    29. sij

    I saw a suggestion to use blender's workbench renderer with normal map matcap to render quickly randomly assembled geometry as normal maps at mad speeds. I've given it a go and it's magic. Make the normalmap and procgen everything else! thanks to for the idea!

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  20. proslijedio/la je Tweet
    12. sij 2017.
    Odgovor korisniku/ci

    I just recalled this aimless isometric map I had undertaken as a pass time, like whittling.

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  21. 28. sij

    Gonna spend my 2020 modding every open source roguelike to have checkpoint saves. It's the only way I'll get around to playing them.

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