Gaming Exec Wishes Someone Would Have Told Them NFTs Were a Bad Idea
https://hard-drive.net/hd/technology/gaming-exec-wishes-someone-would-have-told-them-nfts-were-a-bad-idea/…
Lensathon is out!
KlayKoos is an AR tamagotchi that evolves based on the things you introduce it to so it can be nourished by the same things that nourish you! 🐣☀️
Try it out here! https://lens.snapchat.com/9e269e8f262a4153970c46af4d094750…
It baffles me when big companies use stock photos in their marketing because it looks just like that - stock, generic
Generic is really the downfall of a creative company or anyone with an opinion
✨ We're hiring! ✨
Join the team as a community & support associate. This is a full time or part time role focused on player communication 💖
We offer:
🌿 Remote work from anywhere
🌿 4-day workweek (for full time)
🌿 An inclusive work environment 🏳️🌈
3/3 Be proactive about reaching out to press. Write your headlines and articles and send multiple outlets the story you want to tell. They may not tell the exact story, but there’s a much higher chance you’ll get exposure if you do.
2/3 There’s an art to writing headlines. Analyze headlines that created the most engagement and take inspiration from their grammatical structure and verbs.
Buzzfeed announced that they will use GPT to help create quizzes, stories, and other content.
Their stock is up 130% today.
AI is the new "if your company absolutely sucks, just say web3 a lot and no one will notice for a few months"
This week I presented my research about the trends on the Steam marketplace and the finding that surprised me the most was that I realized every game developer at some time in their career should make a horror game. Here is why ⬇️⬇️💀☠️
Friday update!
We're focused on our text adventure #ChiefEmojiOfficer! If you're a Watchmakers fan don't worry, we're still working on that, too
CEO captures everything we love about corporations - moving the needle, dogfooding, and circling back later
#indiedev#madewithunity
Dev log #6! Writing with Twine and Yarn
Here's a post on our workflow for making writing easier using @twinethreads & @YarnSpinnerTool
We stitched these #narrativedesign tools together, resulting in quicker iteration times on our games
https://bodeville.com/blog.html#devlog_6…#gamedev
I said I wasn't gonna make any more fight scenes, but I couldn't resist. This one was tough! I almost gave up midway through the splines here because it looked so awful I didn't think I was gonna be able to salvage this... phew
rigs by
The job listing isn't up yet, but wanted to put feelers out sooner
I worked with Karla back in our UCF days, so it should be a cool gig considering her cog-sci, AR/VR, serious games experience
So that's my thought process to getting enough gameplay time in a narrative game
Is there anything else I should be thinking of?
And if you're interested in seeing our work in development, check out
I'm thinking this way because novels are written like this, with word count in mind for read time, and when I write on medium, reading time is one of the main metrics for success
Of course thinking about decisions, unlocking different content all contributes to time
And hopefully if we have branches and choices, and the main storyline is 30 minutes, the replay time will amount an hour or two