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alexia ☂️
@flexmandeville
I make games | working on #ChiefEmojiOfficer | 1/2 , teaching | gamedev, art, AR/VR | prev
𝚜𝚑𝚎/𝚑𝚎𝚛alexiamandeville.comJoined July 2017

alexia ☂️’s Tweets

If you could only see the presentations I made...
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Gaming Exec Wishes Someone Would Have Told Them NFTs Were a Bad Idea hard-drive.net/hd/technology/
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I teach classes remotely on Fridays at 8am pacific time which is EARLY, so I made a little intro gif to play as the students log in
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It baffles me when big companies use stock photos in their marketing because it looks just like that - stock, generic Generic is really the downfall of a creative company or anyone with an opinion
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We're hiring! Join the team as a community & support associate. This is a full time or part time role focused on player communication 💖 We offer: 🌿 Remote work from anywhere 🌿 4-day workweek (for full time) 🌿 An inclusive work environment 🏳️‍🌈
The text reads "We're hiring!" The background illustration has a white dog in a straw hat with a watering can in their mount. There are plants with smiling pots on the windowsill.
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3/3 Be proactive about reaching out to press. Write your headlines and articles and send multiple outlets the story you want to tell. They may not tell the exact story, but there’s a much higher chance you’ll get exposure if you do.
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Buzzfeed announced that they will use GPT to help create quizzes, stories, and other content. Their stock is up 130% today. AI is the new "if your company absolutely sucks, just say web3 a lot and no one will notice for a few months"
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This week I presented my research about the trends on the Steam marketplace and the finding that surprised me the most was that I realized every game developer at some time in their career should make a horror game. Here is why ⬇️⬇️💀☠️
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gameplay vids, partnerships, news headlines!! Text adventure #ChiefEmojiOfficer is gonna be coooool #indiedev
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Friday update! We're focused on our text adventure #ChiefEmojiOfficer! If you're a Watchmakers fan don't worry, we're still working on that, too CEO captures everything we love about corporations - moving the needle, dogfooding, and circling back later #indiedev #madewithunity
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Just a quick reminder that if you want to make games, you don’t have to take part in the industry. Just make games
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We're improving our dev process by integrating Twine and Yarn. If people are interested in this, we could also post the code on Github!
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Dev log #6! Writing with Twine and Yarn Here's a post on our workflow for making writing easier using @twinethreads & @YarnSpinnerTool We stitched these #narrativedesign tools together, resulting in quicker iteration times on our games bodeville.com/blog.html#devl #gamedev
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The job listing isn't up yet, but wanted to put feelers out sooner I worked with Karla back in our UCF days, so it should be a cool gig considering her cog-sci, AR/VR, serious games experience
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I'm thinking this way because novels are written like this, with word count in mind for read time, and when I write on medium, reading time is one of the main metrics for success
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Of course thinking about decisions, unlocking different content all contributes to time And hopefully if we have branches and choices, and the main storyline is 30 minutes, the replay time will amount an hour or two
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