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  1. Retweeted
    May 20

    We analyzed the vulnerability CVE-2019-0708 and can confirm that it is exploitable. We have therefore developed detection strategies for attempts to exploit it and would now like to share those with trusted industry parties. Please contact: nomoreworm@kaspersky.com

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  2. Retweeted
    Apr 10

    Astronomers capture first image of a ! & APEX contributed to observations of gargantuan black hole at the heart of galaxy Messier 87. Web: Press Release: Credit: EHT Collaboration

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  3. Retweeted
    Apr 10
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  4. Retweeted
    Mar 13
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  5. Retweeted
    21 Dec 2018

    DLC packages made with LibOrbisPkg are confirmed to work on the PS4. No more need to use leaked SDK tools! Next step is game packages.

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  6. Retweeted
    12 Dec 2018

    A lot of fun thanks to . Now hito sdk and liborbis gl es compliant

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  7. Retweeted
    10 Dec 2018

    Sony’s master plan is just to get hackers to do all their work. 1. Use PCSX, 2. Shit UI, 3. Give out keys, 4. Disable boot security.

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  8. 9 Dec 2018
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  9. 9 Dec 2018

    have feeling that sony removed sig check in specially to let hackers/modders provide a better software, lol

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  10. 26 Nov 2018

    fpkg code have a bug that yields to game crash after suspend/resume cycle, so i've fixed it here:

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  11. 25 Nov 2018

    remote pkg installer update: added CORS header to interact with browser's ajax & deletion of temporary files in /data (last access date should be more than 3 days)

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  12. Retweeted
    5 Nov 2018

    Another "PS4 Aux Hax" blog! Using HDMI-CEC to get code exec on all PS4 southbridge versions (including PS4 Pro, etc.), without requiring other parts of the system to be pwned:

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  13. 24 Oct 2018

    an updated version with a fix for windows users:

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  14. 22 Oct 2018

    remote package installer for ps4 (no need to use usb/external hdd anymore):

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  15. 7 Oct 2018

    finally managed to get C# code working on PS4 (using JIT, non AOT) :) before this I've fixed OpenGL code that started, so it works too.. now I think that with C# and OpenGL it will be possible to create system apps that use native PS4 UI and their .net libraries as well

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  16. 6 Oct 2018

    ops, forgot this: DECLARE_VARIABLE(0x1AC5158, console_cdev, struct cdev**);

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  17. 6 Oct 2018

    small patch (5.01 offsets) to redirect userland printf into kernel's log (uart, etc):

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  18. 26 Sep 2018

    decided to start making of remote pkg installer homebrew for ps4 (could install test pkg already), stay tuned... at the beginning it will be based on web api probably, gui version will be later (i hope)

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  19. Retweeted
    18 Sep 2018

    comes pre-loaded with 20 legendary games, including Final Fantasy VII, Tekken 3, Ridge Racer Type 4, Jumping Flash, Wild Arms and more:

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  20. 18 Sep 2018

    shellcore 5.01 patch to enable usage of debug trophies on retail system: 0x6ABA49, need to replace call instruction with: 31 c0 90 90 90, i hope it won't disable retail trophies but shouldn't i think :D

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