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Fukim Lozano Ching proslijedio/la je Tweet
New staff pick: Link's Awakening Koholint Island by
@GiruloKFC. Check it out in#3D,#AR or#VR: http://bit.ly/37ZjBrK pic.twitter.com/rEwx4RPjV4
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Fukim Lozano Ching proslijedio/la je Tweet
A few years away from C++ in the land of JavaScript / WebGL has left me a bit behind on "modern" C++. There are so many ways to do callback functions I had to write them down:https://github.com/pixnblox/Tutorials/tree/master/Callback%20Functions …
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Fukim Lozano Ching proslijedio/la je Tweet
I compiled a small list of resources I found very helpful while figuring out clouds scattering. If you know of any other useful resources for real-time clouds, pls let me know. I'd love to add them to the list. I hope someone will find this useful. :)https://gist.github.com/pxv8270/e3904c49cbd8ff52cb53d95ceda3980e …
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Fukim Lozano Ching proslijedio/la je Tweet
We are releasing HiPlot, a lightweight interactive visualization tool to help AI researchers discover correlations and patterns in high-dimensional data. https://ai.facebook.com/blog/hiplot-high-dimensional-interactive-plots-made-easy …pic.twitter.com/JckCuRpGsD
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Fukim Lozano Ching proslijedio/la je Tweet
NEWS:
#Coronavirus declared a public health emergency of international concern by@WHO. Global outbreak includes 98 cases in 18 countries, outside China. More info, including tips on how to stay healthy: http://bit.ly/2tbtrb0 pic.twitter.com/ZDyTXeVXyg
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Fukim Lozano Ching proslijedio/la je Tweet
Is it real or rendered? You be the judge.
Let us know in the comments below!
pic.twitter.com/HKUrwZpGca
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Fukim Lozano Ching proslijedio/la je Tweet
A puzzle platformer in both 2D and 3D? Count us in! The Pedestrian launches January 29th.

pic.twitter.com/Nv6sBWMLGfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fukim Lozano Ching proslijedio/la je Tweet
Graphics programmers / shader wizards out there. Somewhere I saw someone post an article on deriving the vertex positions of a triangle in the fragment shader using barycentrics and pixel derivatives. I can't for the life of me find it, anyone else remember it?
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Fukim Lozano Ching proslijedio/la je Tweet
New On the Metal episode w/ @Jonathan_Blow
Join us as the legendary game designer takes us from collision detection on the Atari 800, through his adventures with the (in)famous Cell processor and the development of his own programming language!https://oxide.computer/blog/on-the-metal-9-jonathan-blow/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fukim Lozano Ching proslijedio/la je Tweet
Amazingly, Super Mario 64's C code wasn't compiled with compiler optimizations enabled: https://www.youtube.com/watch?v=9_gdOKSTaxM … This helped fans decompile the game into C:https://github.com/n64decomp/sm64
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Fukim Lozano Ching proslijedio/la je Tweet
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone.
https://cyangamedev.wordpress.com/2020/01/28/worldspace-uvs-triplanar-mapping/ …pic.twitter.com/CkU5mJg4Zv
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Fukim Lozano Ching proslijedio/la je Tweet
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)https://webglfundamentals.org/webgl/lessons/resources/webgl-state-diagram.html …
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Fukim Lozano Ching proslijedio/la je Tweet
little quaternion demo that may be handy for coding quaternion rotations the first time http://antongerdelan.net/quaternions/ notably missing: quat * vector directly
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Fukim Lozano Ching proslijedio/la je Tweet
Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.
#voxels#gamedev#RTXOn#rtx@NVIDIAGameDevpic.twitter.com/qZmY6EyYznHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fukim Lozano Ching proslijedio/la je Tweet
If you want a good intro to manifolds/Lie-groups/algebra, please do check out Jean Gallier's free book: https://www.seas.upenn.edu/~jean/diffgeom-spr-I.pdf … This provides insight into why even subalgebras like quaternions and dual-quaternions work, and the underpinnings of computational rigid body mechanics
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Fukim Lozano Ching proslijedio/la je Tweet
Quaternions and Euler angles are discontinuous and difficult for neural networks to learn. They show 3D rotations have continuous representations in 5D and 6D, which are more suitable for learning. i.e. regress two vectors and apply Graham-Schmidt (GS). https://arxiv.org/abs/1812.07035 pic.twitter.com/fXUF3sgkTT
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Fukim Lozano Ching proslijedio/la je Tweet
I have come across a series of interpretations of famous figures as they would look today. Here’s Julius Caesar looking like he enjoys a flat white and works as a senior manager in Googlepic.twitter.com/aRzDi4ujDl
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Fukim Lozano Ching proslijedio/la je Tweet
Organize your desktop apps into browser-like tabs with Groupy! Get it for 25% off for a limited time during the Steam Lunar Sale. https://store.steampowered.com/app/912170 pic.twitter.com/bLHyPjyA0P
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Fukim Lozano Ching proslijedio/la je Tweet
#coronavirus is right on schedule - in terms of media-inflamed scare stories. Every 4-5 years there is a spike in alarm around an emerging disease. Will it top the global panic around#ebola in 2015? See 20 years of data visualized: http://bit.ly/2GlseRy pic.twitter.com/JFMbEZjNMO
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Fukim Lozano Ching proslijedio/la je Tweet
New blog post: Projective Geometric Algebra Done Right http://terathon.com/blog/projective-geometric-algebra-done-right/ …pic.twitter.com/WgsbTphPdj
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