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  1. proslijedio/la je Tweet

    New staff pick: Link's Awakening Koholint Island by . Check it out in , or :

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  2. proslijedio/la je Tweet
    2. velj

    A few years away from C++ in the land of JavaScript / WebGL has left me a bit behind on "modern" C++. There are so many ways to do callback functions I had to write them down:

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  3. proslijedio/la je Tweet
    2. velj

    I compiled a small list of resources I found very helpful while figuring out clouds scattering. If you know of any other useful resources for real-time clouds, pls let me know. I'd love to add them to the list. I hope someone will find this useful. :)

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  4. proslijedio/la je Tweet
    31. sij

    We are releasing HiPlot, a lightweight interactive visualization tool to help AI researchers discover correlations and patterns in high-dimensional data.

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  5. proslijedio/la je Tweet
    30. sij

    NEWS: declared a public health emergency of international concern by . Global outbreak includes 98 cases in 18 countries, outside China. More info, including tips on how to stay healthy:

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  6. proslijedio/la je Tweet

    🤔 Is it real or rendered? You be the judge. Let us know in the comments below! 👇

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  7. proslijedio/la je Tweet

    A puzzle platformer in both 2D and 3D? Count us in! The Pedestrian launches January 29th. 🚹🚧

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  8. proslijedio/la je Tweet
    29. sij

    Graphics programmers / shader wizards out there. Somewhere I saw someone post an article on deriving the vertex positions of a triangle in the fragment shader using barycentrics and pixel derivatives. I can't for the life of me find it, anyone else remember it?

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  9. proslijedio/la je Tweet
    27. sij

    🚨 New On the Metal episode w/ 🚨 Join us as the legendary game designer takes us from collision detection on the Atari 800, through his adventures with the (in)famous Cell processor and the development of his own programming language!

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  10. proslijedio/la je Tweet
    29. sij

    Amazingly, Super Mario 64's C code wasn't compiled with compiler optimizations enabled: This helped fans decompile the game into C:

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  11. proslijedio/la je Tweet
    28. sij

    Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂 🔗

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  12. proslijedio/la je Tweet
    28. sij

    I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)

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  13. proslijedio/la je Tweet
    28. sij

    little quaternion demo that may be handy for coding quaternion rotations the first time notably missing: quat * vector directly

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  14. proslijedio/la je Tweet
    27. sij

    Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.

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  15. proslijedio/la je Tweet
    26. sij

    If you want a good intro to manifolds/Lie-groups/algebra, please do check out Jean Gallier's free book: This provides insight into why even subalgebras like quaternions and dual-quaternions work, and the underpinnings of computational rigid body mechanics

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  16. proslijedio/la je Tweet
    26. sij

    Quaternions and Euler angles are discontinuous and difficult for neural networks to learn. They show 3D rotations have continuous representations in 5D and 6D, which are more suitable for learning. i.e. regress two vectors and apply Graham-Schmidt (GS).

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  17. proslijedio/la je Tweet
    25. sij

    I have come across a series of interpretations of famous figures as they would look today. Here’s Julius Caesar looking like he enjoys a flat white and works as a senior manager in Google

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  18. proslijedio/la je Tweet
    26. sij

    Organize your desktop apps into browser-like tabs with Groupy! Get it for 25% off for a limited time during the Steam Lunar Sale.

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  19. proslijedio/la je Tweet
    24. sij

    is right on schedule - in terms of media-inflamed scare stories. Every 4-5 years there is a spike in alarm around an emerging disease. Will it top the global panic around in 2015? See 20 years of data visualized:

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  20. proslijedio/la je Tweet
    24. sij
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