Fernando Serrano

@fernandojsg

computer graphics, ex-demoscener, WebXR at

Málaga, Spain
Vrijeme pridruživanja: svibanj 2010.

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  1. Prikvačeni tweet
    3. lis 2019.

    I'm really excited to introduce you a project we have been working on for the last few months: ECSY - an Entity Component System framework for the web 📦

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  2. proslijedio/la je Tweet
    prije 15 sati

    We made thing at using WebGL. You can check it at and enter VR mode if you have a headset and controllers.

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  3. proslijedio/la je Tweet
    30. sij
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  4. proslijedio/la je Tweet
    29. sij

    This started as an impressions of 's new demo, but turned into general musings on WebXR. I used to be quite skeptical of the web for VR, but this demo has somewhat changed my mind.

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  5. proslijedio/la je Tweet
    29. sij

    I made new hand styles! 🖐 🤚 Toon, low poly & high poly. Enjoy and let me know what you think

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  6. proslijedio/la je Tweet
    2. pro 2019.

    Our latest app, AR Pianist, uses machine learning to superimpose a virtual pianist on your piano. It works with any piano and features a library of songs performed by award winning pianists.

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  7. proslijedio/la je Tweet
    25. sij

    Mozilla launches new introductory WebXR app, "Hello WebXR."

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  8. proslijedio/la je Tweet
    24. sij
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  9. proslijedio/la je Tweet
    24. sij

    Not everyone wants to learn Unity and C# to build for XR. As becomes increasingly "good enough" to meet market demand, WebXR may become the simpler solution that individuals choose to express their ideas. Definitely something to look out for!

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  10. 24. sij

    I got some people asking me why the controller's ray is turned 90º on the graffiti experience on . Here is why, I was trying to replicate the same pose your hand has when you are using a real graffiti can so it's more comfortable for you to paint and feels more real

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  11. proslijedio/la je Tweet
    23. sij
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  12. proslijedio/la je Tweet
    23. sij

    This is a really great WebXR demo! I had fun with the spraypaint wall and I'd love to see it turned into a more full-featured WebXR app.

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  13. proslijedio/la je Tweet
    23. sij

    Mozilla just released "Hello WebXR", which is a fantastic, nicely polished intro to what VR can do on the Web. Definitely take the time to check it out!

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  14. 23. sij
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  15. 23. sij

    Hello ! Excited to share with you all a demo & I have been working on to celebrate the release of the WebXR v1.0 API and introduce newcomers to some basic interactions and environments in VR. and a lot of❤️

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  16. 20. sij

    Noticing the change of the default "depthFar" from (10.000) to (1.000) just took me a whole morning. why my panorama demo was rendering a beautiful black screen? ... sphere size = 5.000 😫🤦‍♂️ A random and unrelated webgl warning didn't help either...

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  17. proslijedio/la je Tweet
    18. sij

    30th of January, I will do a Tools presentation for Will talk about a basic production pipeline with glTF: From the I/O, using the IBL sampler until the Sample Viewer. It's free - register here:

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  18. proslijedio/la je Tweet
    17. sij

    Sneak peek at something I've been working on for - moving our physics to a worker thread! Left side is single threaded, running at 10 fps. Right side is using the worker (either using a SharedArrayBuffer or transferable typedArray) running at 60.

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  19. 16. sij

    fwiw I believe the correct events should be: [Button Pressed] Select Start [Button Released] Select Select End

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  20. 16. sij

    . I believe I have found a bug in Oculus Browser that it was not present on the previous release. It seems to generate incorrect input events. Having the following code when pressing the button it generated the following sequence

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  21. 8. sij

    Back to work after some *long* xmas/winter holidays :_( and here I have the progress bar for all these cool side projects, books, and other stuff I wanted to do during that time [============] 0% although having 0 "computer or related" time for a while feels great too :)

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