Great article @femfreq #E32015 http://feministfrequency.com/2015/06/22/gender-breakdown-of-games-showcased-at-e3-2015/ …pic.twitter.com/b6jjuDKcR8
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@alexbezuska @femfreq Mario has combat but isn't violent. Did Portal have "combat"? It was violent for sure. So what's the point?
@alexbezuska @femfreq Mass Effect had lots of emotion. And combat. "Emotion" and "art" aren't the sole property of "non-combat" games.
@femfreq combat is what makes videogames fun come on
@Matayahu Article says: not a value judgment, but such focus on violence suggests games not telling as many types of stories as they could.
@Matayahu a) I'm not sure what that has to do with anything, and b) I don't think you're reading that correctly.
@Matayahu Issues: no one (in FF article or here) is saying violent games are automatically bad, or that all violent games are created equal.
@femfreq To me this seems like a huge step in the right direction. Do you happen to have previous years' stats accessible?
@bonbonelan @femfreq A huge step in the right direction? For whom? People who don't like icky manly violence?
@mrzero101 @femfreq People who are sick of seeing the same game released over and again—"heroic" white man brutalizing his way to victory.
@bonbonelan @femfreq I don't see why gender and race are relevant but yeah, people that don't like icky violence then
@mrzero101 @femfreq They're relevant because games offer a unique mechanism to experience total "otherness." Something we need from fiction.
@bonbonelan @femfreq Okay, still don't see what that has to do with gender and race. More variety is good, yeah.
@mrzero101 More variety will help the industry push the boundaries of storytelling in the medium, and interactive experiences will be better
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