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  1. Pinned Tweet
    8 Dec 2020
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  2. 17 hours ago
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  3. 17 hours ago

    Large is 594mm x 790mm, smaller is 297 x 394mm - here they are with a sharpie for a scale

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  4. 22 hours ago

    Thank you everyone for being patient with the shipping - Onion print is glowing and ready to go. Oh yeah happy new year too 🪄

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  5. 25 Dec 2020

    sacked the jacket off kept the hat

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  6. 24 Dec 2020

    This is my third, and I’m still filling in some gaps. It definitely gets better each time though. Also looks and sounds incredible at 4k

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  7. Retweeted
    24 Dec 2020
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  8. 24 Dec 2020

    I honestly thinks it’s deliberately not possible to completely understand in one pass because some of the beginning requires pretty clear comprehension of the end.

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  9. 24 Dec 2020

    How many Tenet watches until you understood everything?

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  10. 23 Dec 2020
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  11. 22 Dec 2020

    What next dough?

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  12. 21 Dec 2020
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  13. 21 Dec 2020

    New feed me album project is done also, minus some vocals I’m waiting on so we can press, before you wonder if making a virtual donut is the best use of my Monday 🍩

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  14. 21 Dec 2020

    I’ve been creating video for each song, using different media and technology for each, from modules I’ve programmed, projection, super 8, some puppetry, macro work. Aside from this we’ve been talking about converting the Teeth show to run virtually also

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  15. 21 Dec 2020

    I’ve been meaning to fill some gaps in my gfx software knowledge but sending me shit like this the other week was probably the final trigger

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  16. 21 Dec 2020
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  17. 21 Dec 2020

    Nice. My first house looked exactly like this for like a year, just needs some empty bowls of Udon

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  18. 21 Dec 2020

    He is really great, a lot of admiration for people putting together such well paced tutorials

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  19. 21 Dec 2020
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  20. 21 Dec 2020

    However hitting a dead end because my photogrammetry scan is upside down or 1mm across or 19 billion vertices isn’t good enough, so blender time it is

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  21. 21 Dec 2020

    I’ve been learning Max8 particle systems this year, noise and other ways of manipulating them with forces, which seem skills that port to Unity quite easily

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