AI successes with board games still rely on "unfair machine advantages" such as impossibly deep tree search or training on millions of games
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Agree re: human size training dataset & computation restrictions. Depending on underlying task, that's either v important or not at all.
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Transfer learning is also important re: humans. Many tasks aren't "do well at Go", it's the equivalent of "you've seen these games in the...
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We do get several decades of general purpose training before we look at the board, though.
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I agree with
@BenedictEvans. We are just good at transferring knowledge. That’s why there are classes on how to play chess, etc
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We start with a pretty powerful (evolved) Cognitive Architecture. An insect, a bird, or even a horse are ready to perform nearly from birth.pic.twitter.com/ZIxmjDVGYu
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Humans, as a perpetual learning machine, also have the advantage of training in real world for 10s of years before they played the game!
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But humans can "cheat" by learnin from other's experiences (discussion, tutorials...), extracting distilled knowledge from other datasets.
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Humans can learn to decently play _any_ game in a matter of hours while machines need a proper unique design and a lot of time for each.
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Well, humans have datasets (decades of experience) orders of magnitude larger than anything else.
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