thinking aloud about puzzles in games:
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Replying to @lorenschmidt
puzzles in games often have a primarily emotional role. if a puzzle is not difficult- the emotions of engagement + completion may be primary
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Replying to @lorenschmidt
to a maker, the essence of a puzzle may be the core concept, the mathematical abstraction. engagement with this set of systems as paramount.
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Replying to @lorenschmidt
often puzzle design involves considered placing of dead ends- the "search space", the combinatorial breadth of the puzzle as a volume.
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Replying to @lorenschmidt
obfuscation in puzzles is, in ways, at odds with the stated goal of presenting mathematical beauty as motive.
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Replying to @lorenschmidt
puzzle obfuscation can be seen as gift: giving people more volume to inhabit, a larger garden to explore.
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Replying to @lorenschmidt
but there's also another specter in the room: in shaping the search space for a puzzle, you are engaged in a form of thought control
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@LorenSchmidt I wonder what you'll say when you learn about this "school" thing, too
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