The hardest problem in computer science is people; the second hardest problem is designing systems that are able to evolve & adapt to new goals & constraints over a span of many years or even decades
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Incidentally, this is one thing I've found useful about diving into the old Cybernetics literature, the emphasis on "Variety Engineering".https://harishsnotebook.wordpress.com/2019/04/28/exploring-the-ashby-space/ …
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I think this is also kinda fundamental to what even makes something a formal discipline, the right "models that can effectively coordinate social labor" (as Bogdanov would put it)
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Thanks for the replies, e.g.,
@fchollet. I wonder about a rephrasing; perhaps: the perennial problem in computer science is managing (forever-changing) complexity; people are an exemplar of the problem; abstraction is a/the way CS tries to tackle it.Thanks. Twitter will use this to make your timeline better. UndoUndo
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