+1
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...because, you know, points. +1
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Abstraction layers between value and reward are the root of many ills
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Aren't games constructs? Something becomes a game when someone makes it so. There is a before, and an after.
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In other words, is there an intrinsic property that games possess that "non games" don't?
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I'd say Duolingo is a fairly good counter-example. What do you think of it? But I do agree that if the goal of gamifying something is manipulating people, not helping people do what they want, it's going to turn out dystopian.
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The problem with duolingo is that my friends with 300+ day streaks still can’t speak Spanish
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Gamifying hunger seems to be something that could work.
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I tend to agree with this but what about exercise?
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Ditto. I personallly detest gamification, but to a limited extent, some people sometimes seem to like it.
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