Large systems with emergent dynamics evolve from small systems that already had (simple) successful dynamics. Application to game design: don't set out to build a crazy ambitious universe that'll have "emergent gameplay". Start with a simple gameplay that's effective on its own.
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What’s the Death Star Approach?
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Top-down
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Though in nature emergence is everywhere but we rarely see it applied in software systems . People choose Death Star for some reasons majorly. Doing Microservices just because everyone is doing it is a classic example
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