And the data-efficiency of that process is staggering -- a human only needs a handful of games to come up with mental abstractions enabling it to programmatically solve most of these games at 100%. That's what the bar is. That's what we should aim for.
-
-
Show this thread
-
Don't let them tell you that deep learning has achieved "superhuman" performance at any of these games -- any random programmer can come up with a better solution program for a given game in an afternoon. That's what human-level means.
Show this thread
End of conversation
New conversation -
-
-
The first part is embodied intelligence which is where robotics still struggles especially end to end control. The actuation part is still mostly based on control/optimisation theory rather than learning
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Atari joystick doesn't need 10 fingers to play.
pic.twitter.com/Yt29sHvKSn
- End of conversation
New conversation -
-
-
Good food for thought, but I disagree. Mental models is only one part (vide Go, where it is easy to abstract board & stones). And even for mental models humans are well below 100% (is it a platform or just backround? is it a powerup? can I kill this enemy by jumping on it?).
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.