Also, I don't like the view that a lack of motivation in the context of education is a personal failing. That's like saying that not having fun while playing a video game is your fault, rather than the fault of the game designers. Motivation should be part of curriculum design.
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On the other hand, too much freedom (information overload) can also cause apathy. I think it's best to strive for balance, trying to focus on each individual student when possible.
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