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  1. Pinned Tweet
    25 Oct 2019

    Are you interested in ? Want to become a game designer? Already have sent out resumes? Or just interested in how do designers actually work? Well, then my new series will help you out!

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  2. 42 minutes ago
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  3. 15 hours ago

    Or stuff like, and that is supposed to be a PLUS in N64 version - "this first boss doesn't have a structure, discernable patterns or normally telegraphed moves, 3DS changes it" - huh? I thought you're trying to talk about why N64 version is BETTER, that doesn't sound better to me

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  4. 15 hours ago

    Example, it says ability to save anytime ruins Majora's Masks core gameplay loop. That the core loop is flawed unless to save you need to reset everything back to day 1 like in N64 (and mind you, N64 doesn't have the song that makes you go forward to hour you choose). Get out!

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  5. 17 hours ago

    I started Majora's Mask on 3DS and it's pretty cool. Was surprised to find out that it had a lot of changes from original, and in researching it I found a page "10 changes that make MM on 3DS worse than on N64", and all that page did was made me not want to ever try N64 version.

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  6. 18 hours ago

    If you would like to see a game designer dissecting , check out this video!

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  7. Oct 25

    It would be so cool if a game journalist would share my video on some well-visited site. "Look at this game designer talking about in a way no other YouTuber has!" Until then though, will have to manually link to my vid a bunch

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  8. Oct 25

    That awkward moment when you received a comment less than 10 minutes after video release and went to check it out what it is and it's a spam bot putting a porn-site link..... Don't be a stranger, if you like , watch this video and comment! :D

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  9. Oct 25

    If you enjoyed the video please consider checking out my patreon campaign! Thank you!

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  10. Oct 25

    New video continuing our breakdown of , we talk about progression elements, graph, motivation spaces and all that kind of stuff.

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  11. Oct 24

    My second part of the breakdown is now out for early access patrons and they can watch it here: We talk about progression elements, progression graph, motivation spaces and all that good stuff. In the meantime - graph teaser :)

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  12. Oct 24

    Another drawing of my wife also from 7 years ago, I always liked this one. Also apparently the last drawing I made, this would have been the time when I got my first GD job in the industry. Maybe there's a lesson on that fact.

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  13. Oct 24

    Oh hey, this looks familiar!

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  14. Oct 24

    *stumbles on the drawing of my wife I did 7 years ago* Shit I wouldn't be able to do this today, maybe I should start trying to draw again... but how to find the time hm....

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  15. Oct 24

    Btw I'm coining "pulling a " as a phrase that means "making a typo" and I don't think anyone will have any objections. Well maybe Turul will have. But you know.

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  16. Oct 24

    I have to rerender the whole video again now cause I pulled a and did a typo in a word written with large, bold letters that stays there for at least a minute and I noticed it only after the render finished. Whoopsie, I guess!

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  17. Oct 24

    Rendering now the video where I will talk about, well... Whatever this is! :D Soon will be available to Early Access patrons, and on Monday to everyone.

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  18. Oct 24

    There ARE serious conversations to be had about streaming (mostly as it relates to big streamers) and certain problems that make streamer/dev relationships not as symbiotic as both parties would like. But those talks require nuance and... Good luck talking about that stuff now!

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  19. Oct 22

    *opens internet* *sees Nintendo news* Shit, any The Legend of Zelda 35th anniversary celebration rerelease/remake will be limited time too, won't it?

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  20. Oct 22

    This thread is EXACTLY why nobody wants to show games in their early stages (even if educating people to how games are developed WOULD go a very long way, it's also very difficult to actually educate on this)

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  21. Oct 22

    interviews. Heck, one was hired with a similar background and he's a great designer! So that story for me personally will be a reminder to make sure that I can do whatever possible from my part that people in the hiring process that I'm related to are treated fairly.

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