Infiltration, sabotage, mass demonstrations, elections, political violence, etc., work well for the purposes of destruction, but not of construction. That's why the enemies of civilization can advance their purposes through those means, but the builders of civilization cannot.
I'm familiar with @RobinHanson's prediction markets; are your idea markets a variant of it? Your article doesn't make it obvious what exactly the participants bet on. What are the objective exit conditions to the bet, beside finding a bigger sucker to buy your position from you?
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Idea markets do not predict future events, they curate existing knowledge. The game mechanics can (and should) vary according to the content type — long-term (philosophies, historical narratives) vs medium-term (inventions) vs short-term (breaking news), etc.
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Can you describe working game mechanics that don't have perverse incentives? How do you reward knowing what others don't, rather than just predicting beliefs disconnected from reality?
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