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Interested in C++17 but not sure how to apply it effectively? At
@CppCon I presented a practical application of generative & declarative techniques: Here's a type-level description of command messages and some C++17 tricks to automate message processing and serialization :)https://twitter.com/meetingcpp/status/1058025399819608065 …Thanks. Twitter will use this info to make your timeline better. UndoUndo -
I never got around adding support for anything other than this simple demo, and eventually stopped working on GameCube emulation for good. And well, then this happened:pic.twitter.com/087zpsxLhn
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I made a GameCube emulator! Sort of. Back in 2015 it even beat
@Dolphin_Emu at VideoInterface emulation - thanks to@_booto's help! A while later, he ended up fixing Dolphin though :) This emu could run pong and, for your retro pleasures, featured emulated deinterlacing
pic.twitter.com/siOUKiCE4b
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Tony Wasserka Retweeted
I'm available for contracting/consulting. If you're looking for an experienced C and C++ developer, help with a Unity game or mobile (iOS & Android) developer, I'm your guy! You can reach me via Email or DM. Please spread the word!https://arvid.io/resume/
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This homebrew game uses software rendering, purely on the emulated CPU - getting all the edge cases in their algorithms right is a testament to the correctness of any ARM core! A ton of fixes, a full-blown VFP implementation, and 4 weeks later, things look much better
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Dumped from raw memory, rendered via gnuplot, garbled beyond recognition, and yet a major feat: Back in 2016, getting my emulator to produce any picture at all was a true challenge of its own!pic.twitter.com/90GaC7LXPc
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Super excited to share progress on my new emulator soon!
Having started this project 3 years ago, it's amazing to finally see the pieces come together. Going from nothing to rendering title screens is always the hardest part, so luckily I'm over that now
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Tony Wasserka Retweeted
https://www.youtube.com/watch?v=Rk2NOee4D7o …
@fail_cluez: “Teaching Old Compilers New Tricks: Transpiling C++17 to C++11” Love C++17, but can’t use it yet? Tony shows how you can backfill to C++11 - even the language features!Thanks. Twitter will use this info to make your timeline better. UndoUndo -
Does anyone know about attempts of implementing an (algebraic) effect system in C++? Curious to see any prior art in that space!
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Glad to be back in the UK for
@cpponsea next week! If you want to discuss why C++ needs monads or learn how physicists hacked duck-typing into electrodynamics, find me in Folkestone :)Thanks. Twitter will use this info to make your timeline better. UndoUndo -
Fallout of me spending 3 days to write ~500 test cases for my current project: I fixed most tests by *removing* 20 lines of code from my implementation. The smell of progress!
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On my way to Leipzig for
#35C3! Find me at the Dolphin assembly to chat about emulation, discuss why we need monads in C++, or just to say hi :DThanks. Twitter will use this info to make your timeline better. UndoUndo -
Credits to
@pdimov2 for tweaking my initial version to work around a clang bug that triggered a false warning :)Show this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
C++ tip of the day, getting the index of a type within a parameter pack: Fold expressions and constexpr to the rescue! https://godbolt.org/z/TBXaYB
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C++17 is great, but what if your compiler doesn't support it? In my second
@CppCon talk, I introduced my new tool CFTF: A C++17 to C++11 transpiler, helping your old toolchain understand modern C++ syntax! https://www.youtube.com/watch?v=-dtWIY3UMQM … Source at https://github.com/neobrain/cftf :)Thanks. Twitter will use this info to make your timeline better. UndoUndo -
Tony Wasserka Retweeted
Hot code reload? Check! With instant feedback? Sure! And visual input in the editor? Um … yes, of course! This is how my workflow with
#MagnumEngine and#KDevelop looks like now. In pure C++.
#cpp#cplusplus#gamedev#livereloadpic.twitter.com/o45TiSsQsuShow this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
Tony Wasserka Retweeted
video of my DEF CON 26 talk about hacking the 3DS is up, for those interestedhttps://youtu.be/WNUsKx2euFw
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C++ insight of the day: It's tempting to expect the fold expression "(Ints - ... - 5)" to evaluate to -5 for empty parameter packs, but it's actually +5 ... https://godbolt.org/z/ptOhcz
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I gave a short interview for
@cppcast about a C++ trick used in the serialization code of my emulator! I'm up at 37:41, but I recommend listening to the other parts as well of course :)https://twitter.com/cppcast/status/1048211209059688448 …
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Just got home from a massive 26 hour travel -
@CppCon certainly was worth it, but I guess I won't be saving on those extra bucks for a better airline next year!Thanks. Twitter will use this info to make your timeline better. UndoUndo
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