Olli Harjola

@facepalmgames

Working on Noita (). Also made a game called The Swapper.

Vrijeme pridruživanja: rujan 2009.

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  1. proslijedio/la je Tweet
    3. sij

    Here's a piece of artwork made in Dreams by one of my big Dreams idols, . We haven't seen much of his Dreams work yet (hopefully we will see more when Dreams is released February 14th). This scene was made by him on a Playstation 4.. what a game changer!

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  2. proslijedio/la je Tweet
    3. sij

    The effect can now handle collisions and multiple photos

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  3. proslijedio/la je Tweet
    16. lis 2019.
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  4. proslijedio/la je Tweet
    1. lis 2019.

    It's finally time to reveal the game I'm working on. It's called Teardown. You can read about all the details on the game homepage: or wishlist on steam:

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  5. proslijedio/la je Tweet
    24. ruj 2019.
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  6. 24. ruj 2019.

    Noita is finally out on Early Access! It's been a lot of fun working on this with , , and . Can't wait to see what kind of unplanned things people find among the emergent chaos!

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  7. proslijedio/la je Tweet
    5. ruj 2019.

    To celebrate Noita coming to Early Access on September 24th, we put together a sale featuring all our games. Games featured: * The Swapper () * Baba Is You & Environmental Station Alpha () * Crayon Physics Deluxe ()

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  8. proslijedio/la je Tweet
    31. kol 2019.

    Some meme necromancy for the gestalt completionist nerds.

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  9. proslijedio/la je Tweet
    29. kol 2019.

    Noita - the roguelite where every pixel is simulated - is coming to early access September 24th! The game will be available on Steam, Humble Store and . Wishlist Noita here: Here's our early access launch date trailer:

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  10. 29. kol 2019.

    Noita - our roguelike where every pixel is simulated - ffiiinaalllyyy has an early access launch date - September 24th.

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  11. proslijedio/la je Tweet
    28. kol 2019.

    Video showing improvements to edge detection and anti-aliasing in Manifold Garden we've made since 2015. Used the format of the teaser trailer, and recorded footage of the same places. Note the lack of flickering and clarity of the edges, despite distance:

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  12. proslijedio/la je Tweet
    21. kol 2019.

    Quick Noita update. Noita will be out on Early Access some time this decade. Read more here:

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  13. proslijedio/la je Tweet
    10. kol 2019.

    [Watch with audio!] This time something a bit different, a little sneak peek behind the scenes. When there are hundreds of thousands of simulated pixels moving around, you can't simply play sounds for every single one of them. (1/2)

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  14. proslijedio/la je Tweet
    3. srp 2019.

    sound nerds: there’s a new auditory illusion. if you replace a repeating texture with white noise, your ear hallucinates the continuation of the texture (on the scale of seconds). i imagine this explains some nuances behind shoegaze and noise music

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  15. proslijedio/la je Tweet
    25. lip 2019.

    What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!

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  16. proslijedio/la je Tweet
    22. lip 2019.

    Happy Midsummer from the Noita team. Did a classic midsummer bonfire in Noita.

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  17. proslijedio/la je Tweet
    2. lip 2019.

    This thread is about the status of the software we use and create every day. I'll start the thread saying that everything started when my girlfriend and I participated on the in Prague on January this year and I did't wanted to use any game engine.

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  18. proslijedio/la je Tweet
    29. tra 2019.

    cashing in on that trend of those 'satisfying' animations you see everywhere

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  19. 22. ožu 2019.

    What a GDC! Spent almost the entire week sick in my hotel room. Started feeling slightly better today around the time the official program ended 🤔Missing all you people I didn’t see!

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  20. proslijedio/la je Tweet
    16. ožu 2019.

    Inspired by our 's recently released Baba Is You, I () implemented a little word-based magic system in . Obviously this is super hacky, captures none of the meta magic in Baba, and probably isn't going to be in the final game!

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