I'm trying to make it even nicer with C++20 https://github.com/felixjones/gbaplusplus … IWRAM getting populated isn't always the best choice. Current tools assume a lot, especially regarding the interrupt dispatcher
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Like, first thing on my GitHub page here is "no static EWRAM/IWRAM allocations"
had long discussions about this stuff on the gbdev Discord - Još 6 drugih odgovora
Novi razgovor -
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I'm going to tweet this out to all my students, I teach some GBA Dev in 2nd year games programming. It's such a fun bit of kit to code for. Made easier by a wonderful community.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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It was super easy to find good info and documentation when I learned to program it ~2003 already. It's really pleasant to program for.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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There is a rust cross compiler for it too
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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One more entry in the Another World series ? I have absolutely loved every article, thank you! :) http://www.platoscavern.com/another-world-gba-review …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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an ELF ? Really ? I'd have expected something that is converted from an ELF, but that uses a sort of packed header with just section offsets.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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