Recently read your article on using rust on your multiplayer server, and I have some questions: When you talk about node workers, are you talking about individual instances of node or are you talking about node worker threads? If the former, were worker_threads tried before rust?
-
-
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Awesome! Continue to be amused that you call it “multiplayer”
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Great article! How are you rendering btw? Pass the entire document to the renderer on each change, or just changes?
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Love this post, thank you! I worked on a product that used OT so I was fascinated by it. One piece of feedback: the animations don't really "work". I can't control their speed and Mac Safari prevented repeated playback so they were hard to learn from.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
This was FASCINATING, thank you for the article. The trade-offs in resolving conflicts are non-trivial but I thought the solutions were well thought out, and the write-up & diagrams made this accessible to a newbie! TY!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Were the animated diagrams made in
@figmadesign?Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Thanks a lot for your instructively article about multi-user-behavior in figma. One question: What if a client changes more than one property at once? Will the Server receive *one* update with multiple properties. (and send back *one* update to the other clients?)
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Amazing read, have you thought about turning this into a talk? If you do let me know, I'd love to invite you for our MeetUp!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Great post! Really love the statement at the outset about building a multiplayer system which worked and was simple enough to understand. I also thought the animations really helped clarify the operations.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
-
-
Great read! One question: what process do you follow to make sure a client connects to the correct machine, then to the correct worker, and then to the correct document?
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.