I recommend zooming out further. You are asking the player to respond to stimuli outside their visual range
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Ideally any room that requires an extended combo of high-velocity moves would allow the player to examine the room before execution; the room in this GIF wasn't really built to showcase the level design of the game (partially because I've yet to figure that out, haha)
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is this a sequel? The dash looks fun and breakable blocks are always a delight.
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Yup!
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Id say up the floatiness of the jump and have a slam animation/particle effect when he hits the ground again so it feels more juicy and intentional.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Off the top of my head, I think you could early game movement more engaging by increasing horizontal momentum by jumping off slopes you are walking downward, or just make it so you move faster when jumping regardless. Or, you could consider making the H-dash an early game item.
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Oh nooooo it already looks so fun! :D
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Samus makes her way through Zebes blasting sidehoppers
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Little Robot, look at him go! You're doing great!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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