Alright! Below Im gonna post some good links, for people who are interested in volume rendering!
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webdocs.cs.ualberta.ca/~pierreb/Visua
Old course notes. In particular, see section 1.2.2, which explains the
important volume rendering integral.
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patapom.com/topics/Revisio
Course notes from , with explanations on participating mediums,
scattering, phase functions, and ray marching
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cemyuksel.com/research/deepo
deep opacity maps. Nice technique for rendering self-shadows,
in volumetric mediums such as hair and smoke. you render
several layers of shadow maps, basically.
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slideshare.net/DICEStudio/phy
volumetric rendering, based on voxelization of the scene.
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Practical implementation of light scattering effects using epipolar sampling and 1D min/max binary trees
software.intel.com/sites/default/
speeding up raymarching with epipolar sampling.
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Volumetric Light Scattering as a Post-Process
developer.nvidia.com/gpugems/GPUGem
gpu gem, that describes full-screen method for rendering light shafts.
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alright. if you folks got any more awesome links, you are free to post them here!😀😀😀
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another one:
cdn2.unrealengine.com/Resources/file …
shows nice technique for rendering godrays on even crappy mobile devices.
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