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Eric Arnebäck proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Eric Arnebäck proslijedio/la je Tweet
the GL in OpenGL stands for "Good Luck" because youre going to need it
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whelp. so it seems that 'clang' is actually pronounced like klang, and not like 'see-lang', which I've used all this time.
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Eric Arnebäck proslijedio/la je Tweet
Unity HDRP: The Webpack of computer graphics ;)
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Eric Arnebäck proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Eric Arnebäck proslijedio/la je Tweet
Varför heter det strömavbrott och inte elände?
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Eric Arnebäck proslijedio/la je Tweet
My 3d scanning app "turn3d" is now released on the App Store. It's free, so try it out if you're interested in 3d (and have a newish iPhone)! RTs appreciated :) https://apps.apple.com/us/app/turn3d/id1495556005 …pic.twitter.com/LXMoBqucoD
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pybind11 https://github.com/pybind/pybind11 super nice little library, useful for creating python bindings to C++ code. by
@wenzeljakob et al.pic.twitter.com/1sPZGEr6nn
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Eric Arnebäck proslijedio/la je Tweet
this is my first time doing graphics work in an environment that actually supports renderdoc and i never want to not have renderdoc again
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Eric Arnebäck proslijedio/la je Tweet
Mind melt with your code and new shader can be born. Sub-surface Scattering with
#webgl in PEX.pic.twitter.com/dvwPnigttGPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Arnebäck proslijedio/la je Tweet
Found in a classroom in the King Building at Oberlin College. Unknown artist.pic.twitter.com/JJdCuRkMXI
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Eric Arnebäck proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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huh. so in newish versions of iOS and MacOS, it seems Metal supports non-uniform thread group sizes in compute shaders. which means u can remove annoying bounds checks like `if (x >= width) || y >= height) { return; }` in the beginning. well TIL. https://developer.apple.com/documentation/metal/calculating_threadgroup_and_grid_sizes?language=objc …
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Eric Arnebäck proslijedio/la je Tweet
Adobe 3D and Immersive is looking for a Senior Graphics Engineer! Apply here: https://adobe.wd5.myworkdayjobs.com/external_experienced/job/San-Francisco/Senior-Graphics-Engineer_82307 …
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Eric Arnebäck proslijedio/la je Tweet
[3D] graphics jobs outside of games CAD (prototyping and eg electronics) BIM (building information modelling) VR/AR/XR streaming video (sometimes with AR/VR) self-driving vehicles in-vehicle dashboard displays in-flight entertainment architecture education & simulation exhibits
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Eric Arnebäck proslijedio/la je Tweet
By "software is getting slower" all you really mean is "nobody except for electron has any kind of usable cross platform UI toolkit", right?
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Eric Arnebäck proslijedio/la je Tweet
In 2018, the Eurographics Symposium on Geometry Processing (SGP) presented a graduate-level lecture series hosted by co-located speakers, including talks on conformal geometry, 2D/3D registration, shape deformation, optimal transport, and more https://sgp2018.sciencesconf.org/resource/page/id/7 …pic.twitter.com/naesAG0q7h
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Eric Arnebäck proslijedio/la je Tweet
"Introduction to Applied Linear Algebra – Vectors, Matrices, and Least Squares" is an open-access book. A departure from typical math textbooks, it guides the reader through practical use-cases and assumes limited prior exposure to linalg https://web.stanford.edu/~boyd/vmls/ pic.twitter.com/cvdNCDPRjP
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Eric Arnebäck proslijedio/la je Tweet
nothing to see here just including a header like a normal person wouldpic.twitter.com/3Ka1aWft0S
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why spend all that time implementing fancy schmancy data compression algorithms, when u can just compress down the file to a zero-byte file, with all the file contents in the file name instead?


checkmate, data compression geeks.
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