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you feed your array modifier a driver that is generated by geonnodes?
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For some of my generators like this one, it works because my input vertices is the total array count. For ones like the grid where you want to input X Y and Z separately, it really needs to have an array node because the array length in that case is X*Y*Z
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Holy shit are you willing to sell/share that node tree? Im not smart enough to make it but thats what I’m looking for.
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It will be included as a part of my Toolkit but it currently relies on drivers and user setup which isn't good enough for a product imo. Just waiting on an array node to come to master before I release this update publicly
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How did you figure out getting something like a per vertex index without a loop? (or I might be completely off track here)
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It's way simpler than you think! Just an array modifier with an offset of 1m on a single vertex object. Then in Geo nodes just using an attribute separate XYZ and pulling position(x) and writing it to an index attribute and working from there
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Thats great! Is it ok to call it Erindales_Bullet_hell_pattern node?
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