Nothing too crazy, but I figured out a small issue I had with lighting (shadows not being cast on grass) so now that's fixed. Also toned down the saturation of the grass itself to something less jarring. Progress!pic.twitter.com/4C1p3A50B4
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Nothing too crazy, but I figured out a small issue I had with lighting (shadows not being cast on grass) so now that's fixed. Also toned down the saturation of the grass itself to something less jarring. Progress!pic.twitter.com/4C1p3A50B4
Working on some stylized/low-poly rocks. I definitely need to make more variety + reduce some of the flat surfaces, but it's working out pretty well so far!pic.twitter.com/vj5UaYGbRi
I should go to bed but I'm having too much fun adding sci-fi lights to this little test map... I'm learning a lot from all of this!
#UE4 #UnrealEnginepic.twitter.com/hmffyc7wWI
More grass tests -- now with a gradient applied to the foliage + an actual grassy ground texture. Need to adjust it so the colors match a lil bit more, but that's an easy fix.
#UE4 #UnrealEnginepic.twitter.com/hk3e7LcjxW
Here's some more shots that I forgot to include in this thread, but things are coming together pretty great:https://twitter.com/ericsapp/status/984253170225373185 …
That is awesome :O
As someone that once made a tiny, shitty game in Gamemaker that took me hours and hours to complete, I find this so fascinating and intimidating at the same time.
Not gonna lie, I was working on this for roughly 10 hours yesterday just playing around with lighting + making the smallest tweaks that nobody but myself would even bother looking at!
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