Facebook reminded me that it's been 2 years ago since I shared images of my very first UE4 maps and terrains. I haven't made anything in a while but the itch is strong to create some new things!pic.twitter.com/r8dkHJdHeF
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The most recent thing I did in UE4 was about a year ago where I made a little test map and got the lighting to look vibrant and stylized (and worked on some low-poly rocks with Blender!)pic.twitter.com/ecx6fZZAJg
Also had fun doing my own stylized texture wrap for this big boy. I love doing this stuff so I guess I should make something For Real soon.
pic.twitter.com/wAen2Hpm6g
Also as other folks have just mentioned to me, the fourth image in my first tweet looks a lot like Control which is 100% why I love that game. Same energy as my own stuff!!
Here's some more shots of that test map, which I made in October 2017 before Control was even revealed!
pic.twitter.com/g9xKQ8uPnr
Also here's some online multiplayer shots with @TrashHeap64pic.twitter.com/GlMZ2bJkVK
And there's more! @TrashHeap64 reminded me of this hilarious ragdoll glitch in our old multiplayer demo where our bodies would get launched by the force of rapid mouse movements when reaching 0 HPpic.twitter.com/4D6qcKdKf1
I found this old game build and I'm currently running around it right now and feeling things... BUT, I also found even more photos I took a while ago! I can't wait to jump back into all of this again.pic.twitter.com/9WG61JWHUa
Nearly 2 years later and I've figured out how to get out of boundaries in my own map! The view up here is quite nice though.
pic.twitter.com/bq62Xr7QFc
These are beautiful?????
Thank you!!!
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