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Prikvačeni tweet
#Veldrid 4.6.0 is out!@RenderDoc integration, SDL2 gamepad support, and more. Check it out here: https://veldrid.dev/updates/4.6.0.html …#dotnet#graphics#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Mellino proslijedio/la je Tweet
For the daring souls out there who use C# with SDL (FNA, MonoGame, etc) here is a little helper lib that gets you ImGui all nice and segregated in a second window. It includes a barebones OpenGL function loader and OpenGL ImGui renderer.https://github.com/prime31/ImGuiGL-Renderer …
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Where did the debug launch options for a plain exe project go in VS 2019? Project properties page is totally empty.
#vs2019pic.twitter.com/JJOn3UzUBC
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Mellino proslijedio/la je Tweet
Quick shout out to
@ericmellino for a very underrated project,#Veldrid. Over the last couple of weeks I have started working on a 2D game framework for a game that will go into development soon and this project has made cross platform graphics development simple.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Any Xamarin/NuGet experts out there who could tell me why my nupkg doesn't always work when referenced from an iOS app? https://www.nuget.org/packages/Veldrid.SPIRV/ … Without a very particular setup, I end up getting EntryPointNotFoundException's, despite the static lib being linked in.
#dotnet#xamarinHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Mellino proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Eric Mellino proslijedio/la je Tweet
Announcing the initial (alpha) release of my Atomics library for C#/.NET! https://github.com/Egodystonic/Atomics … Feedback/Testing/Improvements/Rants all welcome.pic.twitter.com/6PJw7fY0qv
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Coming soon in
#Veldrid v4.6.0: in-application support for@RenderDoc. Easily capture part of a frame from inside your code and start debugging in RenderDoc seamlessly. https://mellinoe.github.io/graphics/2019/01/23/renderdoc-integration-in-veldrid.html …#dotnet#graphics#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Mellino proslijedio/la je Tweet
Making quite some progress with integrating Dear ImGUI (via https://github.com/mellinoe/ImGui.NET …) in my
#MonoGame engine. See the last +- 10 commits here for some inspiration if you're going to do it too. It is well worth the debug/prototype speed boost. https://github.com/roy-t/MiniRTS pic.twitter.com/oZHP6srsQg
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Eric Mellino proslijedio/la je Tweet
I wrote a blog post about what's been happening with OpenSAGE in 2018! Read it here: https://opensage.github.io/blog/year-in-review-2018 …
#OpenSAGE#commandandconquerHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I'm happy to announce that Veldrid 4.5.0 is now available! This is the largest update yet, with many exciting new features: VR (Oculus+OpenVR), sRGB textures, improved debugging, Source Link, and much more. https://mellinoe.github.io/veldrid-docs/updates/4.5.0.html …
#dotnet#graphics#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#dotnet NuGet package maintainers: anyone out there successfully shipping native binaries in a way that works with netfx, mono, core, and mobile, including old-style projects?Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Coming soon: Virtual reality support in Veldrid. You will be able to target both OpenVR and Oculus, with support for all of Veldrid's backends (Vulkan, D3D, GL/GLES). Aiming to release this with the next version of Veldrid (4.5.0).
#dotnet#gamedev#oculus#openvr#graphicspic.twitter.com/uzaf15mPB1
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Eric Mellino proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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OpenGL people: Is there an accurate way to tell if the backbuffer has an sRGB format? glGetFramebufferAttachmentParameteriv with COLOR_ENCODING always returns "Linear", even if it's definitely sRGB.
#openglHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Finally polished and released my overhauled .NET bindings for Dear ImGui. This brings it up to the latest version (1.65) and will make it much easier to keep the library in sync going forward. Feedback welcome! https://mellinoe.github.io/graphics/2018/10/12/imgui-net-overhaul.html …
#dotnet#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Eric Mellino proslijedio/la je Tweet
more blog; giving the GC a vacationhttps://www.bepuentertainment.com/blog/2018/9/25/a-different-kind-of-c-memory …
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Eric Mellino proslijedio/la je Tweet
I redid the website, it looks TOTALLY different now, also there's a new blog series beginning:https://www.bepuentertainment.com/blog/2018/8/30/modern-speedy-c-the-bepuphysics-v2-perspective …
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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