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  1. Prikvačeni tweet
    28. ožu 2019.

    4.6.0 is out! integration, SDL2 gamepad support, and more. Check it out here:

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  2. proslijedio/la je Tweet
    4. stu 2019.

    For the daring souls out there who use C# with SDL (FNA, MonoGame, etc) here is a little helper lib that gets you ImGui all nice and segregated in a second window. It includes a barebones OpenGL function loader and OpenGL ImGui renderer.

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  3. 21. ruj 2019.

    Where did the debug launch options for a plain exe project go in VS 2019? Project properties page is totally empty.

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  4. proslijedio/la je Tweet
    18. ruj 2019.

    Quick shout out to for a very underrated project, . Over the last couple of weeks I have started working on a 2D game framework for a game that will go into development soon and this project has made cross platform graphics development simple.

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  5. 6. lip 2019.

    Any Xamarin/NuGet experts out there who could tell me why my nupkg doesn't always work when referenced from an iOS app? Without a very particular setup, I end up getting EntryPointNotFoundException's, despite the static lib being linked in.

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  6. proslijedio/la je Tweet
    20. tra 2019.

    bepuphysics v2.0.0 is out of beta!

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  7. 7. ožu 2019.

    Are there any Vulkan extensions for hooking up a callback to a VkFence being signaled or otherwise getting a callback for completion of a queue submission? Something similar to Metal's MTLCommandBuffer.addCompletedHandler.

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  8. 6. ožu 2019.

    It's still extremely painful to ship a NuGet package with bundled native libraries that works across .NET runtimes and OS's (e.g. Core/netfx/mono, Windows/mac/linux/android/ios). Anyone figured out how to deal with this successfully?

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  9. proslijedio/la je Tweet
    15. velj 2019.

    Announcing the initial (alpha) release of my Atomics library for C#/.NET! Feedback/Testing/Improvements/Rants all welcome.

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  10. 22. sij 2019.

    Coming soon in v4.6.0: in-application support for . Easily capture part of a frame from inside your code and start debugging in RenderDoc seamlessly.

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  11. proslijedio/la je Tweet
    8. sij 2019.

    Making quite some progress with integrating Dear ImGUI (via ) in my engine. See the last +- 10 commits here for some inspiration if you're going to do it too. It is well worth the debug/prototype speed boost.

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  12. proslijedio/la je Tweet
    26. pro 2018.

    I wrote a blog post about what's been happening with OpenSAGE in 2018! Read it here:

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  13. 15. pro 2018.

    I'm happy to announce that Veldrid 4.5.0 is now available! This is the largest update yet, with many exciting new features: VR (Oculus+OpenVR), sRGB textures, improved debugging, Source Link, and much more.

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  14. 18. stu 2018.

    NuGet package maintainers: anyone out there successfully shipping native binaries in a way that works with netfx, mono, core, and mobile, including old-style projects?

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  15. 11. stu 2018.

    Coming soon: Virtual reality support in Veldrid. You will be able to target both OpenVR and Oculus, with support for all of Veldrid's backends (Vulkan, D3D, GL/GLES). Aiming to release this with the next version of Veldrid (4.5.0).

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  16. proslijedio/la je Tweet
    28. lis 2018.

    Writing graphics apps? Want to support 3d models and dozens of others? Check out AssimpNet, an OSS wrapper for . It runs on both and , supports and out of the box.

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  17. 21. lis 2018.

    OpenGL people: Is there an accurate way to tell if the backbuffer has an sRGB format? glGetFramebufferAttachmentParameteriv with COLOR_ENCODING always returns "Linear", even if it's definitely sRGB.

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  18. 11. lis 2018.

    Finally polished and released my overhauled .NET bindings for Dear ImGui. This brings it up to the latest version (1.65) and will make it much easier to keep the library in sync going forward. Feedback welcome!

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  19. proslijedio/la je Tweet
    27. ruj 2018.
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  20. proslijedio/la je Tweet
    6. ruj 2018.

    I redid the website, it looks TOTALLY different now, also there's a new blog series beginning:

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