Hey #gameaudio people, looking for tips on UI SFX design and implementation. What have you found works for you in the past? The UI SFX in my current project don't feel amazing but I'm not totally sure why and I need to spend some time experimenting. Any suggestions appreciated!
I guess what I’m saying is, grab source for other content that belongs in your project’s world and build from that palette. Maybe your first asset isn’t the navigation system. Maybe it’s some reward effect. And if it sticks on screen then you can tackle more challenging stuff.