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epachecosounds's profile
Eddie Pacheco
Eddie Pacheco
Eddie Pacheco
@epachecosounds

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Eddie Pacheco

@epachecosounds

Senior Sound Designer at Blizzard Entertainment. #Diablo4. MPSE, BAFTA, GANG team wins. Opinions are my own. With an empty cup of tea!

California
eduardojpacheco.com
Joined January 2014

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    1. George Hufnagl‏ @grhufnagl 21 May 2020

      Hey #SoundDesign and #GameAudio - I am looking for external drive recs (Mac OS) to use as a sample drive. The Western Digital one I just bought is a lemon and I'd like to cast a wider net for options.

      10 replies 0 retweets 11 likes
    2. Nikolaj de Haan‏ @nikolaj_dehaan 23 May 2020
      Replying to @grhufnagl

      Should it be portable or not? I need a portable drive, so I am using a 4 TB LaCie rugged in RAID0 and has been really happy about. However, my library is 3.7 TB now, so I need another solution soon 😕

      1 reply 0 retweets 2 likes
    3. Erik H Jorgensen‏ @ErikHoyjor 23 May 2020
      Replying to @nikolaj_dehaan @grhufnagl

      Are you compressing/packaging the audio or does that not make sense for #GameAudio files?

      1 reply 1 retweet 1 like
    4. Nikolaj de Haan‏ @nikolaj_dehaan 23 May 2020
      Replying to @ErikHoyjor @grhufnagl

      Lossy is a no-go for source material becaouse of fiedlity and metadata, but marvelous when putting sounds into the game :) I know @markkilborn has a smooth workflow with lossless FLAC compression, where he does some Soundminer magic to retain the metadata that FLAC cannot contain

      1 reply 0 retweets 2 likes
    5. Mark Kilborn‏ @markkilborn 23 May 2020
      Replying to @nikolaj_dehaan @ErikHoyjor @grhufnagl

      Yeah, I’m using FLAC. There’s some magic with Soundminer that allows you to embed metadata in FLAC and use it. I have no idea how/why it works, but it works beautifully except for the 24-bit limitation. @jaydee2190 is the magician here.

      2 replies 0 retweets 5 likes
    6. Eddie Pacheco‏ @epachecosounds 24 May 2020
      Replying to @markkilborn @nikolaj_dehaan and

      So you convert your recorded source to FLAC, apply metadata to it and use these converted files in your library? What do you do with your WAVs, keep them on a separate external drive, how are these managed?

      1 reply 0 retweets 3 likes
    7. Mark Kilborn‏ @markkilborn 24 May 2020
      Replying to @epachecosounds @nikolaj_dehaan and

      The Mirror process in Soundminer automatically copies the metadata across. I kept the WAVs on external drives for a while. But finally I just nuked them from orbit.

      2 replies 0 retweets 2 likes
      Eddie Pacheco‏ @epachecosounds 24 May 2020
      Replying to @markkilborn @nikolaj_dehaan and

      When you say the mirror process copies the metadata across, do you mean you're applying metadata to your converted FLACs and it's respectively applied to the WAVs? For the mirroring to happen are both file types in the same folder directory or can you set a mirroring path?

      8:50 AM - 24 May 2020
      • 1 Like
      • Nikolaj de Haan
      1 reply 0 retweets 1 like
        1. Mark Kilborn‏ @markkilborn 24 May 2020
          Replying to @epachecosounds @nikolaj_dehaan and

          The mirror function in Soundminer is a batch converter. So what I do is take WAVs with embedded metadata, run them through this converter, it turns them into FLAC and embeds the WAV’s metadata into them as part of the process.

          0 replies 0 retweets 1 like
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