Everyone is loving this thread but what I'm reading is "We're Gods, don't make us waste our precious time"
I'm tired of reading posts where it's ok to openly discriminate film sound designers and composers...
The best game audio designers I know come from the film industry.https://twitter.com/rkludlow/status/1237135855371710464 …
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Replying to @andreinasound
I agree with you, personally. Linear sound design is the same as game sound design. Making a great sound to suit a moment isn't specific to any medium.
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Replying to @BarneyOram @andreinasound
I agree with this, but then again if you sit a great film sound designer in front of Wwise, unreal and perforce and they haven't even heard of what they are they're not going to be able to perform their duties well
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Replying to @juanpaudio @andreinasound
agreed, but anyone can learn (or be taught) the technical stuff I think, at least the basics. it isn't too complex. in my opinion however, really brilliant sound design is both difficult to learn and difficult to teach, for the most part.
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Totally agree it's possible to teach, but most companies are hiring someone to come in and do the job, not learn to do the job. Plus, the implementation side is accessible enough to self-teach before applying for a role, rather than expect a company to teach it to you.
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good point, well made :)
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Replying to @BarneyOram @ktarrantaudio and
I came into Bungie with zero wwise experienced and learned it in a pretty short period of time... Technical stuff can be taught. (And absorbed faster with a technical brain) but a good ear takes years and years.
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Right, but one is saying film people are being turned down in favor of people that know Wwise but have a bad ear. They're competing with people that both have great ears AND game knowledge. Plus you had your hand in games in some way or another didn't you?
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I did! Which both had completely different implementation than your standard middleware like wwise. The most complicated thing I did up until Bungie was falloff emitters and random plays, which are pretty entry-level concepts.
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Replying to @thebeauanthony @juanpaudio and
And I agree with Andreina. From what I've seen, the people who have prior film-sound experience usually have pretty good understanding of storytelling, cadence/rhythm and emotive sound design. Bummer if they're being turned down right off the bat... Shouldn't be a deal-breaker :/
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Yeah. Learning Wwise to get up and running without handholding is no hindrance. Scripting is also easy to learn. I wouldn't turn down a talented designer because their exp with middleware is inexistent. That can be onboarding. They won't know your proprietary tools anyway.
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