I still think about how good the player movement Foley is to Prince of Persia (2008), even over 10 years after its release. What’s your favorite player movement Foley sounds from video games? #SoundDesign #gameaudio #videogamespic.twitter.com/jCQ3p6dZ4x
Replying to @bryanhiga
Character Foley, Uncharted 4. Gritty, raw, realistic, fits in the space, not too jingly. Great fidelity to surface types and transitions. Try running on wet sand at the beach and jump over an incoming wave - you'll hear the splash when landing. Simple, but not often seen!
9:14 AM - 7 Feb 2020
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