Engin Acik

@enginx3D

3D Artist || Indie Game Developer || Black Cat Owner || Metalhead || I'm working on my game project. (3d puzzle platformer)

Vrijeme pridruživanja: studeni 2014.

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  1. proslijedio/la je Tweet
    6. pro 2019.

    cross product - visualized ⚔ the cross product A × B is a super useful way to take two 3D vectors, and get a third vector *perpendicular to both*, shown in blue (with its length shown in gray)!

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  2. proslijedio/la je Tweet
    6. stu 2019.

    This string formatting shortcut for Unity debug logs has changed my life 🙃

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  3. proslijedio/la je Tweet

    Get animal head references based on what angle you put the skull! Link: (ARTISTS YOU OWE IT TO YOURSELF TO CLICK THIS OK)

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  4. proslijedio/la je Tweet
    29. lis 2019.

    FINAL FANTASY VII Remake ist spielbar auf der . 🎉 Auf 18 Spielstationen könnt ihr die Demo antesten und euch davon überzeugen, dass euch am 3.3.2020 ein echtes Highlight erwartet! 👉 Tickets gibt es hier:

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  5. proslijedio/la je Tweet
    10. ruj 2019.

    The main takeaway for me, personally, is that developers are still pricing their games waaaay too low! The average $15 game currently makes $35,000 in year one The average $25 game makes $200,000 in year one!

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  6. proslijedio/la je Tweet
    4. lip 2019.

    New 'Live Soap' component for interactive form-finding of minimal surfaces with topology changes

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  7. proslijedio/la je Tweet

    WIP of a shader for object construction piece-by-piece.

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  8. proslijedio/la je Tweet
    3. ruj 2019.

    If you weren’t able to attend SIGGRAPH this year or missed one of our presentations, you can now watch some of the graphics sessions on our YouTube channel! Keep watching our YouTube channel for more as they become available.

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  9. proslijedio/la je Tweet

    "The Theory and Practice of Cameras in Side-Scrollers" by is the most detailed article on cameras in platformers that I have ever seen. Highly recommended for gamedevs and platformer fans alike. (It features +50 example GIFs!)

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  10. proslijedio/la je Tweet
    26. kol 2019.

    I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment:

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  11. proslijedio/la je Tweet
    19. kol 2019.

    Consolidated different into one. Keep your custom script templates inside the project across different Unity versions. First one overrides the default one. Second adds another custom script with lower display order (82)

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  12. proslijedio/la je Tweet

    Implemented a system to prevent player occlusion. A silhouette shader to see behind small or medium-sized objects, and a dither shader for bigger objects that would obstruct the track as well.

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  13. proslijedio/la je Tweet
    31. srp 2019.

    Creating unit tests with rich input and output - a new post in the blog!

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  14. proslijedio/la je Tweet
    28. lip 2019.

    Today I created a cool little tool for to help with scene organization, you can grab the code here for free 😁

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  15. proslijedio/la je Tweet
    20. ožu 2019.
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  16. proslijedio/la je Tweet

    The digital version of ZACH-LIKE is now available for free on Steam! In addition to the full contents of the book, it contains all of our pre-SpaceChem games and a bunch of weird prototypes and early builds wrapped up in a slick launcher.

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  17. proslijedio/la je Tweet
    22. ruj 2018.

    I am adding following methods to LeanTween! Often people try and accomplish following with a typical tween which doesn't get the best results. Right now I have damp, spring, bounceOut and linear. Let me know if you think of more types!

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  18. proslijedio/la je Tweet
    8. ožu 2017.

    I made a tiny C# attribute to create inspector buttons for any zero-argument method in

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  19. proslijedio/la je Tweet
    4. sij 2019.

    Cool Voronoi diagram visualization

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  20. proslijedio/la je Tweet
    3. tra 2019.

    This is really neat! You take a screenshot of an equation, it gives you the LaTeX code, you can directly modify in the taskbar, copy, paste, done.

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