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Engin Acik proslijedio/la je Tweet
cross product - visualized
the cross product A × B is a super useful way to take two 3D vectors, and get a third vector *perpendicular to both*, shown in blue (with its length shown in gray)!pic.twitter.com/d3NZoLEUtqPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
This string formatting shortcut for Unity debug logs has changed my life
#unitytipspic.twitter.com/GtxG7Ew0Ug
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Engin Acik proslijedio/la je Tweet
Get animal head references based on what angle you put the skull! Link: https://x6ud.github.io/#/ (ARTISTS YOU OWE IT TO YOURSELF TO CLICK THIS OK)pic.twitter.com/tLWQbwqQtK
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Engin Acik proslijedio/la je Tweet
FINAL FANTASY VII Remake ist spielbar auf der
@EGXBerlin.
Auf 18 Spielstationen könnt ihr die Demo antesten und euch davon überzeugen, dass euch am 3.3.2020 ein echtes Highlight erwartet! #FF7R
Tickets gibt es hier: http://bit.ly/EGXBerlin2019 pic.twitter.com/xozQ4VGytD
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Engin Acik proslijedio/la je Tweet
The main takeaway for me, personally, is that developers are still pricing their games waaaay too low! The average $15 game currently makes $35,000 in year one The average $25 game makes $200,000 in year one!pic.twitter.com/ybj9criwod
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Engin Acik proslijedio/la je Tweet
New 'Live Soap' component for interactive form-finding of minimal surfaces with topology changespic.twitter.com/YuARGfXlSO
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Engin Acik proslijedio/la je Tweet
WIP of a shader for object construction piece-by-piece.
#unity3dpic.twitter.com/x0qxZJDN2UPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
If you weren’t able to attend SIGGRAPH this year or missed one of our presentations, you can now watch some of the graphics sessions on our YouTube channel! Keep watching our YouTube channel for more as they become available.https://on.unity.com/34doMTA
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Engin Acik proslijedio/la je Tweet
"The Theory and Practice of Cameras in Side-Scrollers" by
@itayke is the most detailed article on cameras in platformers that I have ever seen. Highly recommended for gamedevs and platformer fans alike. (It features +50 example GIFs!) https://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php …#gamedevpic.twitter.com/VgdH4InZGvPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment: http://iquilezles.org/www/articles/sdfbounding/sdfbounding.htm …pic.twitter.com/KNUgcYaS8Y
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Engin Acik proslijedio/la je Tweet
Consolidated different
#UnityTips into one. Keep your custom script templates inside the project across different Unity versions. First one overrides the default one. Second adds another custom script with lower display order (82)#unity3dpic.twitter.com/ZbH0anQ4nH
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Engin Acik proslijedio/la je Tweet
Implemented a system to prevent player occlusion. A silhouette shader to see behind small or medium-sized objects, and a dither shader for bigger objects that would obstruct the track as well.
#screenshotsaturday#madewithunity#gamedevpic.twitter.com/piylxWwvqKPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
Creating unit tests with rich input and output - a new post in the
@oz_code blog! http://bit.ly/2Mv1zG0#unittesting#testingcode#howto#dotnet#CsharpHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
Today I created a cool little tool for
@unity3d to help with scene organization, you can grab the code here for free
https://gist.github.com/Jquirky/9ca33a059833fcf3ee278972c404a4dd … …
#gamedev#unity3d#indiedev#devlog#MadeWithUnitypic.twitter.com/TbeNLtqGstHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
Marbling Paper Maker v2.0 + 25 presets, 100% Substance Designer! https://artstn.co/p/XBb1YL via
@ArtStationHQ@Allegorithmic#MadeWithSubstance#SubstanceDesigner#Material#3dart#GameArt#Pbr#Texture#papermarbling#marbling#ebruart#abstractart@EightyLevelpic.twitter.com/di3TYpfRZ2Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
The digital version of ZACH-LIKE is now available for free on Steam! In addition to the full contents of the book, it contains all of our pre-SpaceChem games and a bunch of weird prototypes and early builds wrapped up in a slick launcher.https://store.steampowered.com/app/1098840/ZACHLIKE/ …
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Engin Acik proslijedio/la je Tweet
I am adding following methods to LeanTween! Often people try and accomplish following with a typical tween which doesn't get the best results. Right now I have damp, spring, bounceOut and linear. Let me know if you think of more types!
#Unity3d#GameDevpic.twitter.com/kpVyHqmVUrPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Engin Acik proslijedio/la je Tweet
I made a tiny C# attribute to create inspector buttons for any zero-argument method in
#Unity3D https://github.com/madsbangh/EasyButtons …#unitytipspic.twitter.com/vpr8ubSNJU
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Engin Acik proslijedio/la je Tweet
Cool Voronoi diagram visualizationhttps://www.youtube.com/watch?v=yDMtGT0b_kg …
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Engin Acik proslijedio/la je Tweet
This is really neat! You take a screenshot of an equation, it gives you the LaTeX code, you can directly modify in the taskbar, copy, paste, done. https://mathpix.com/ pic.twitter.com/9mL1ytwnXD
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