Emily Short

@emshort

interactive narrative, AI dialogue, video game design. Creative Director at Failbetter Games. GDC AI Summit advisor. she/her

Oxford, UK
Joined November 2008

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  1. Pinned Tweet
    24 Jun 2019

    An overview of narrative design learning resources on my blog: (not new, but I'm highlighting to make it easier to find)

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  2. Retweeted
    May 20

    Interested in a post-doc in interactive storytelling? and I run the Expressive Intelligence Studio at UC Santa Cruz, and we'd be excited to work with potential applicants to the Computing Innovation Fellows () Program for 2020

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  3. May 19
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  4. May 15
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  5. Retweeted
    May 14

    A narrative card game filled with optimistic stories, compassionate characters, and delightful surprises 😊 Who will you become? What will you leave behind? Signs of the Sojourner | |

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  6. Retweeted

    comes out tomorrow!! has already been hands-on with our adventure with a sneak peak. Thank you for playing! ❤️

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  7. May 12

    Anyway, still exist and if you need me I still am available by email, even if I'm a little (okay a lot) slower than usual answering right now. And I'm trying to have enough brain space to come out on the other side fighting for a future society that is better than the one past

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  8. May 12

    Even with the easiest possible mode, though, it's life-changing, and I can deal with, like, a few minutes a day of social media before other people's distress overloads me, so I tend to spend it looking for whether there's anyone I can concretely help and then leave

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  9. May 12

    I'm lucky. Graham and I both have work we enjoy and can do from home, we're healthy, we get along well, and we have enough living space that we can share without causing each other distress. And we don't have kids we're suddenly homeschooling.

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  10. May 12

    I've been blogging and tweeting much less the last couple of months. It's not because I am no longer invested in my usual topics or because I have lost interest in being connected to people. But my energy and focus have been radically altered in lockdown conditions.

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  11. May 12

    Someone shared this with me earlier today and I wanted to re-share it. It is a helpful reminder.

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  12. Retweeted
    May 6

    Congrats to for 4x4 Galaxy, Jonathan B. Himes for Hawk The Hunter and Tom Lento & Chandler Groover for JELLY, recipients of this year's "Best in Show" ribbons! Check out the full list of entrants and see the Audience Award ribbons as well at

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  13. Retweeted
    May 3

    Some terrific online seminars and talks—all free, though space sometimes limited—for those interested in interactive fiction, hypertext stories, and related tech.

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  14. Retweeted
    May 1

    Reminder: it's the final weekend of Spring Thing, and your last chance to make ribbon nominations for this year's crop of games. Get them in before Monday to participate!

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  15. May 2

    If you'd like to join Failbetter as a writer and narrative designer, you have until end of day tomorrow, May 3, to apply:

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  16. Apr 30

    End of April Link Assortment -- events, competitions, et al

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  17. Retweeted

    Want to write interactive fiction and don’t know where to start? latest blog for introduces some IF tools you can use from home with no prior knowledge of coding📚👾

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  18. Retweeted
    Apr 28

    Lots of people are finding it hard to concentrate on reading novels right now so here are 12 games that explore text and narrative in v. interesting ways, featuring work from and

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  19. Retweeted
    Apr 25

    I’m doing this now. Help me control control four animals controlling a human puppet

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  20. Retweeted
    Apr 22

    My latest video winds the clock back to 2005 as I take a look at Facade: the AI-powered interactive drama. It's a unique story of a research project that achieved cult status on the internet. And the underlying tech that makes it all work. FULL VIDEO:

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  21. Apr 24

    Meanwhile, in other Failbetter news, you can hear from several of our team at LudoNarraCon today:

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