Not trying to be a "discreditor" but the first thing that my eyes catched is the similarities between bishop and rook.
-
-
-
Yes they are very similar but then again so is their movement pattern: one moves in straight lines, the other diagonally. The design is meant for digital chess btw: this similarity would be a big problem with physical pieces, a simple rotation would mix them!
- Još 1 odgovor
Novi razgovor -
-
-
Interesting design concepts
@elzr. Specially liked the design of Pawns(Shrinking) & Knights. Good to know that you got back into Chess. Curious to know if you play/played Bughouse? How would pieces be design for that game, as none of the pieces are important except King? -
Thanks Keyur! There’s a slight confusion here in that the design isn’t meant to correlate size with importance but with movement freedom (1 or >=2 squares). Have never played Bughouse but from what I gather, the design applies there too since pieces move in the same way. :)pic.twitter.com/7KHMK9fx3Z
- Još 1 odgovor
Novi razgovor -
-
-
King isn't that important? Maybe that's why I lose so often.
-
Good catch, piece size is actually correlated to movement freedom and that only roughly correlates with importance. The lines are either 1-square-long or 2-squares for moves or 2 or more squares. That makes the exceptional ♚ king a small omnidirectional star with 1-square arms.pic.twitter.com/VnmaJEYxVK
- Još 1 odgovor
Novi razgovor -
-
-
Interesting
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.