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I changed the original image to generate bunker with a wider angle (and some structures around). "isometric bunker, realistic, video game". That's it. 3 words, a good fine-tune, a curated image (for img2img) and the possibilities are just infinite.
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And another style of bunker or "command tower". For this img2img batch, I used an ATC tower as an input (right) The #AI transformed the control tower into a vertical bunker (and kept some of the original visual features)
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This is just infinitely powerful. ESPECIALLY for artists with all the creativity, knowledge, and culture of gaming art. Once you master different features (training finetunes, prompts, img2img, inpainting...), then the possibilities are just endless.
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I predict game #studios will end up managing hundreds (if not thousands) of finetuned models, which will undergo some validation process before being used in production by various teams (artists, developers, designers, marketers...)
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And if you still doubt it, this is a quick example of the SAME concept and methodology, but this time applied to the "Fallout" video game (post-apocalyptic #RPG) A radar dome.
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