Explicit support for colouring character textures during composite may not be readily available for the designers, but this is definitely not an engine limitation. They add all sorts of shaders in for spell effects (see void elves, for example), so this can absolutely be done.
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I honestly can't remember off the top of my head, but a little while back I was trying to match a helmet effect to in-game and part of it was a gradient map baked onto the helmet texture, applied to a mask, so an effect mesh changed colour as it went up.
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Awesome!! I didn't know about that!
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No commissions !
I'm super curious now