MC02 is one of the most frequently discussed games in wargaming, after the naval games in the interwar years at Newport
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Replying to @elliebartels
As a result I've (informally) heard from people involved in many rolls, very few of whom agree on why the rules were changed
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Replying to @elliebartels
For me, the big take away need to clearly communicating games purpose and why changes are made so the staff and players have the same vision
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Replying to @elliebartels
#prt reupping my thread from@MicahZenko's original piece & recommend@RexBrynen thoughts, which apply here too:https://paxsims.wordpress.com/2015/11/06/simulation-and-gaming-miscellany-6-november-2015/ …1 reply . 0 retweets 2 likes -
Replying to @elliebartels
More directly to the new piece
@WarOnTheRocks piece, a few quick thought. Agree that games dont validate anything and...1 reply . 0 retweets 1 like -
Replying to @elliebartels
..Objective design and analysis is critical. I'd like to think that concept developer & contractors can do that, but weariness is warrented
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Replying to @elliebartels
Rather than setting a length for gaming, embed games in a cycle of research (https://wargamingcommunity.wordpress.com/2015/05/14/peter-perla-on-work-ing-wargaming/ …), where other methods validate findings
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Replying to @elliebartels
However, where I'd disagree most strongly with the
@WarOnTheRocks piece is that games, experiments, and exercises can't coexist.1 reply . 0 retweets 1 like -
Replying to @elliebartels
There are distinctions between all three (thro DOD killed wargaming definition from the glossery), they are used VERY loosely in practice
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Replying to @elliebartels
Work in the field is interest in determining when and how games can be compared to these other techniqueshttps://paxsims.wordpress.com/2015/07/07/mors-83th-panel-aar-typologies-of-game-standards/ …
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Which is much more strongly tied to a point deep in the first argument--that MC02 was designed to "test" WAY too many variable
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Replying to @elliebartels
I've had good luck with games based on quasi-experimental design-to show impact of a single tool or validate model design, not many concepts
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Replying to @elliebartels
In other words, problem here isnt mixed methods, its the poor match between claims of a rigorous test & game's research/experimental design
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