Great write up on the 2002 Millennium Challenge wargame from @MicahZenko's new book on red teaming in @WarOnTheRocks http://warontherocks.com/2015/11/millennium-challenge-the-real-story-of-a-corrupted-military-exercise-and-its-legacy/ …
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..Objective design and analysis is critical. I'd like to think that concept developer & contractors can do that, but weariness is warrented
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(Note: most gaming IS done by contractors b/c of short duration & specialized skillset & I'd usually rather contractors then amateur gamers)
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