Erik Lezaun

@elezaun

Make, Install, Play, Tweak, Repeat. To do is to be. -Plato- || Never delegate understanding. -Eames-

Vrijeme pridruživanja: travanj 2008.

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  1. proslijedio/la je Tweet
    2. velj

    Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res:      Questions? by all means ask!

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  2. proslijedio/la je Tweet
    30. sij
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  3. 30. sij
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    A lot of people have asked me how I manage to survive financially as an independent VR/AR developer. Here's how it breaks down for me 💸 hope someone finds this useful!

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  5. proslijedio/la je Tweet
    29. sij

    I made a goose that destroys your computer Download it free here:

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    It’s Here! My new hour of stand-up available for you to watch when you need to! Watch it so that you’ve watched it! Here ➡️

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    25. sij

    hi twitter, unfortunately the majority of the talented, passionate, and kind devs of Playful Studios are now looking for new opportunities, myself included. On the bright side, we are just beginning to get things together to show off some of our hard work. Please have a look!

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  9. proslijedio/la je Tweet
    23. sij

    In 1844 the patent commissioner of the US Patent and Trademark Office said everything we needed was invented and it was time to shut down the patent office. In this lost 1937 film Lowell Thomas presents an anti-dystopian view into the future wrapped in human ingenuity.

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  10. proslijedio/la je Tweet
    21. sij

    For the opening of my short film Skywatch, we constructed a DIY "spin rig" with carbon fiber to swoop a camera in a 360° arc. Check out the BTS!

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  11. proslijedio/la je Tweet
    18. sij

    Tutorial for animators taking you step by step over the basics of mapping mocap to a rig without scripts or secondary programs. Small steps, pictures, example files and free assets.

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  12. proslijedio/la je Tweet
    18. sij

    One thing that comes up a lot lately while writing cross platform 3D applications and tools is the need to understand your coordinate space and the space your remote content is created in. If its not in your coordinate space you may need to apply a change of basis matrix...

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  13. proslijedio/la je Tweet
    16. sij

    I usually only show results and the good looking parts of my games, but today I want to talk about some struggles with game design and UX. I have this hook shot in my game, where you can throw the characters cable and swing around... (THREAD)

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  14. proslijedio/la je Tweet
    14. sij

    ⚔️ Announcing: IRONLIGHTS - A multiplayer VR swordfighting game that’s all about skillful, fluid combat. Coming to the Oculus Quest, Rift, and SteamVR in just a few months! Check out the Kickstarter: RTs appreciated!

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  15. 11. sij
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  16. proslijedio/la je Tweet
    11. sij
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  17. proslijedio/la je Tweet

    For your consideration, for every award, in every category and year: Jake Gyllenhaal as Mr. Music

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  18. proslijedio/la je Tweet
    9. sij

    New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think: I hope you enjoy it!

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  19. proslijedio/la je Tweet
    8. sij

    Monty Python - Still relevant all these years later.

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  20. proslijedio/la je Tweet

    Hello, I am a character artist with over 20 years experience and several game of the years under her belt. If someone says "we didn't add girls because it costs too much" punch them in the head with their own asshole, because it actually doesn't.

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