Conversation

Before reading Warfighting (Marine Corps Doctrinal Publication 1) I thought business was uncertain and risky and difficult. After reading Warfighting, I now think business is relatively certain, positively safe, and relatively easy. My god.
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(This isn’t to say that business are not also those things, but the picture Warfighting paints of war — “expect plans to go wrong, communications to fail, and men to make critical errors during execution” is just so much worse.)
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Replying to
I think the main value I’m getting out of this is “here is one way to operate and embrace extreme uncertainty” — where the one way is “create a structure+culture that trains & enables local leaders to go after objectives with huge amounts of autonomy.”
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There is an interesting sub-point here, which is “how do you train lower level commanders to improvise?” Schmitt talks about how the adoption of Warfighting led him to develop Tactical Decision Games as a training methodology:
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Continued from previous clip: “(and this military attaché) pulled out a map (…) and I thought this is exactly what we need — we need scenarios like this to make these theoretical concepts (around improvisation, commanders intent) concrete for people.”
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“Publishing a TDG every month in the gazette really changed the approach to decision making training in the Marine Corps, and it also helped to institutionalise manoeuvre warfare concepts”
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