Is there any good example of a field where the knowledge isn't kept quite so "linear read a book then other then integrate" types but have different modalities? eg hyperlinked concept graphs, interactive learning sims, large datasets of time/place/action, etc.
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Marine fire squad tactics are stored in a library of ‘tactical decision making games’. There are lectures, but the games are an important way the knowledge gets transferred.
Modern competition judo consists of 70% gripping/setups for throws. These don’t exist in any book.
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Hmm interesting. It feels the counter to exists in books *is* tacit learning, without much other methods in the middle of knowledge capture. The games are a great point, and the design of those games must be interesting.
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Well, if you’re interested, I wrote up some of those techniques here: commoncog.com/blog/accelerat
But the more I dig, the more I realise there’s a lot of tacit, or at least unwritten knowledge in the design of these simulations.
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