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The basic tools when it comes to org design looks like this: 1. You have an accurate model of the people you are dealing with. This is context dependent. Salespeople respond to incentives differently from engineers. 2. You have the ability to think in terms of systems.
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3. Finally, you have an accurate understanding of how culture works. The shape of the expertise is like this: you design through a step-by-step unfolding. Over time, you design policies, shape culture, and nudge behaviour through meetings, one-on-ones, and actions.
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The most important nuance is to recognise bad behaviours early and nip them in the bud by course-correcting. It is useless to talk about the cobra effect, or about Goodwin's law, or about skin in the game if you don't have these skills pinned down. In fact, it is not necessary.
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Because you are able to model the behaviour of the humans you are dealing with, you understand the system you are modifying, and you understand how to mould culture, none of these issues will come up. These are just frameworks that sound intelligent but are not useful.
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"Wait, but Cedric, Goodwin's law is a thing! Other intelligent people talk about it!" Yes, but the way you defeat Goodwin's law is not by talking about Goodwin's law. Bloom talks about Amazon in his tweet thread. Amazon actually deals with Goodwin's law quite well.
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In Working Backwards, Colin Bryar and Bill Carr dedicated an entire chapter to how they think about metrics. The number of times they mention Goodwin's Law: 0. Amazon has a process they call DMAIC. The book tells the story of the step-by-step unfolding that led them to it.
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Bryar and Carr are extremely believable, by the way. They were in the room when the 6-pager was designed, when the decentralised org in Amazon was built, and when Amazon's approach to metrics was still being built out. DMAIC enables them to sidestep Goodwin's law.
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Novice org designers would read stories of misaligned incentives and go "Ha! What a bad idea! Use these frameworks!" Experienced org designers would read stories of misaligned incentives and ask: "How did they get there and what processes did they try after that incident?"
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And the reason for that is because the WAY you use the ideas are not the way you might think they should be applied. The shape of the expertise of org-design is a step-by-step unfolding. Not taking that into account is a novice mistake.
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Why this is the case is a different thread for another day. (The basic idea is that nobody can perfectly predict org response to incentives because orgs + org culture are somewhat complex and dynamic and adaptive. So you need to iterate to see how the system adapts).
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Anyway: all of this is to say, be careful who you read. Make sure they are believable in the domain. Or you might be led astray by correct ideas that are just not useful because they've never been put to practice. The end.
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Correction: I meant Goodhart's Law, not Goodwin's law. I should've known better! And I say this as someone who summarised Mainheim and Garrabrant's "Categorizing Variants of Goodhart's Law" paper in the past!
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"Wait, but Cedric, Goodwin's law is a thing! Other intelligent people talk about it!" Yes, but the way you defeat Goodwin's law is not by talking about Goodwin's law. Bloom talks about Amazon in his tweet thread. Amazon actually deals with Goodwin's law quite well.
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