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This is actually a good example of a tweet thread that contains ideas that are all correct but are not actually useful. I can assure you, as an org designer, this is NOT how good org designers actually think about incentives.
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Incentives are everything. Here’s a framework for establishing incentives (that actually create desired outcomes):
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To establish some credibility: I built a debate club in high school, which imploded. I thought, "hmm, this seems like a useful skill to learn". I then built the NUS Hackers, which has persisted for 8 years now, and remains the best place to hire software engineers in Singapore.
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And then I went to Vietnam, built out an engineering office there, and tweaked the departments adjacent to our office, and now, 3 years later, the org has retained 75% of the people I hired, and are still run using many of the same policies/incentives I designed.
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To be fair to Bloom, perhaps the incentive design he talks about applies to deal-making. Or perhaps the ideas are meant in an atomised, theoretical way. But every idea in there is almost certainly going to trip you up in bad ways if you tried to apply them to your org.
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