#openquestion: how might we create scalable "game film" for creative knowledge work?
problem: creative knowledge work operates on long time scales, potentially far longer than can fit into a livestreaming session.
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Replying to @JoelChan86 @Austen and @ejames_c
Update: deliberate improvement of knowledge work might involve reading and analyzing great examples of knowledge work in your area, ideally from "game film" (e.g., talking "shop")
more here:
commoncog.com/blog/youtube-l
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