I’ve been thinking about this recently, in the context of consumer software design. The thread below is about the adaptations one needs to make in a domain with limited iteration speed.
(It goes nicely with Sid Meier’s recent autobiography.)
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So unlike writing or painting, the meta of game design is painstakingly building a process where you can iterate as quickly as possible, while making as few changes as possible, while still enabling big change to be feasible late in the process.
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